Spatial Judgments in Impossible Spaces Preserve Important Relative Information
暂无分享,去创建一个
[1] Mary C. Whitton,et al. An evaluation of navigational ability comparing Redirected Free Exploration with Distractors to Walking-in-Place and joystick locomotio interfaces , 2011, 2011 IEEE Virtual Reality Conference.
[2] Andrew Robb,et al. Perception of Spatial Relationships in Impossible Spaces , 2019, SAP.
[3] Lauren E. Buck,et al. How Video Game Locomotion Methods Affect Navigation in Virtual Environments , 2019, SAP.
[4] Roy A. Ruddle,et al. The benefits of using a walking interface to navigate virtual environments , 2009, TCHI.
[5] Eike Langbehn,et al. Evaluation of Locomotion Techniques for Room-Scale VR: Joystick, Teleportation, and Redirected Walking , 2018, VRIC.
[6] Hannes Kaufmann,et al. Flexible spaces: Dynamic layout generation for infinite walking in virtual environments , 2013, 2013 IEEE Symposium on 3D User Interfaces (3DUI).
[7] Sabarish V. Babu,et al. Evaluation of the Cognitive Effects of Travel Technique in Complex Real and Virtual Environments , 2010, IEEE Transactions on Visualization and Computer Graphics.
[8] Mark T. Bolas,et al. Impossible Spaces: Maximizing Natural Walking in Virtual Environments with Self-Overlapping Architecture , 2012, IEEE Transactions on Visualization and Computer Graphics.
[9] Hannes Kaufmann,et al. Towards efficient spatial compression in self-overlapping virtual environments , 2017, 2017 IEEE Symposium on 3D User Interfaces (3DUI).
[10] Sabarish V. Babu,et al. Comparison of path visualizations and cognitive measures relative to travel technique in a virtual environment , 2005, IEEE Transactions on Visualization and Computer Graphics.
[11] C. Ferguson. An effect size primer: A guide for clinicians and researchers. , 2009 .
[12] Bodo Winter,et al. Linear models and linear mixed effects models in R with linguistic applications , 2013, ArXiv.
[13] Bernhard E. Riecke,et al. Can physical motions prevent disorientation in naturalistic VR? , 2012, 2012 IEEE Virtual Reality Workshops (VRW).
[14] B. Tversky. Distortions in memory for maps , 1981, Cognitive Psychology.
[15] Albert C. Stevens,et al. Distortions in judged spatial relations , 1978, Cognitive Psychology.
[16] Hannes Kaufmann,et al. Influence of Path Complexity on Spatial Overlap Perception in Virtual Environments , 2015, ICAT-EGVE.
[17] Zachary Wartell,et al. Leveraging change blindness for redirection in virtual environments , 2011, 2011 IEEE Virtual Reality Conference.
[18] Martin Kraus,et al. Navigating Procedurally Generated Overt Self-overlapping Environments in VR , 2019, ArtsIT/DLI.
[19] Rajiv V. Dubey,et al. Point & Teleport Locomotion Technique for Virtual Reality , 2016, CHI PLAY.
[20] Mark T. Bolas,et al. Effects of redirection on spatial orientation in real and virtual environments , 2011, 2011 IEEE Symposium on 3D User Interfaces (3DUI).
[21] David Parsons,et al. The Effects of Teleportation on Recollection of the Structure of a Virtual World , 2009, EGVE/ICAT/EuroVR.
[22] Jonathan W. Kelly,et al. Spatial cognitive implications of teleporting through virtual environments. , 2020, Journal of experimental psychology. Applied.
[23] Simon Lessels,et al. For Efficient Navigational Search, Humans Require Full Physical Movement, but Not a Rich Visual Scene , 2006, Psychological science.
[24] Byron C. Jaeger,et al. An R2 statistic for fixed effects in the generalized linear mixed model , 2017 .
[25] Jonathan D. Ericson,et al. Wormholes in virtual space: From cognitive maps to cognitive graphs , 2017, Cognition.
[26] G. Bower,et al. Inconsistency in spatial knowledge , 1983, Memory & cognition.
[27] Mary C. Whitton,et al. 15 Years of Research on Redirected Walking in Immersive Virtual Environments , 2018, IEEE Computer Graphics and Applications.
[28] Jonathan W. Kelly,et al. Teleporting through virtual environments: Effects of path scale and environment scale on spatial updating , 2020, IEEE Transactions on Visualization and Computer Graphics.
[29] J. Jonides,et al. Evidence of hierarchies in cognitive maps , 1985, Memory & cognition.
[30] Mary C. Whitton,et al. Walking > walking-in-place > flying, in virtual environments , 1999, SIGGRAPH.