Progression of Situation Calculus Action Theories with Incomplete Information
暂无分享,去创建一个
[1] Hector J. Levesque,et al. Incremental execution of guarded theories , 2001, ACM Trans. Comput. Log..
[2] John G. Gibbons. Knowledge in Action , 2001 .
[3] Hector J. Levesque,et al. An Incremental Interpreter for High-Level Programs with Sensing , 1999 .
[4] Hector J. Levesque,et al. Knowledge, action, and the frame problem , 2003, Artif. Intell..
[5] G. G. Stokes. "J." , 1890, The New Yale Book of Quotations.
[6] Hector J. Levesque,et al. GOLOG: A Logic Programming Language for Dynamic Domains , 1997, J. Log. Program..
[7] Dan Olteanu,et al. $${10^{(10^{6})}}$$ worlds and beyond: efficient representation and processing of incomplete information , 2006, 2007 IEEE 23rd International Conference on Data Engineering.
[8] Hector J. Levesque,et al. Planning with Loops , 2005, IJCAI.
[9] Johan van Benthem,et al. Modal Languages and Bounded Fragments of Predicate Logic , 1998, J. Philos. Log..
[10] Fangzhen Lin,et al. How to Progress a Database , 1997, Artif. Intell..
[11] Michael Thielscher,et al. From Situation Calculus to Fluent Calculus: State Update Axioms as a Solution to the Inferential Frame Problem , 1999, Artif. Intell..
[12] Dan Olteanu,et al. 10106 Worlds and Beyond: Efficient Representation and Processing of Incomplete Information , 2007, ICDE.
[13] Ronald P. A. Petrick. A knowledge-level approach for effective acting, sensing, and planning , 2006 .
[14] Raymond Reiter,et al. Knowledge in Action: Logical Foundations for Specifying and Implementing Dynamical Systems , 2001 .
[15] Michael Thielscher,et al. Under Consideration for Publication in Theory and Practice of Logic Programming Flux: a Logic Programming Method for Reasoning Agents , 2003 .
[16] J. Funge. Cognitive Modeling for Computer Games and Animation , 1998 .
[17] Georg Gottlob,et al. Robbers, marshals, and guards: game theoretic and logical characterizations of hypertree width , 2003, J. Comput. Syst. Sci..
[18] Raymond Reiter,et al. Logical Foundations for Cognitive Agents: Contributions in Honor of Ray Reiter , 2001 .
[19] Stavros Vassos,et al. The Wumpus World in INDIGOLOG : A Preliminary Report , 2005 .
[20] C. Koch,et al. Worlds and Beyond : Effcient Representation and Processing of Incomplete Information , 2007 .
[21] Georg Gottlob,et al. Robbers, marshals, and guards: game theoretic and logical characterizations of hypertree width , 2001, PODS '01.
[22] Alex M. Andrew,et al. Knowledge in Action: Logical Foundations for Specifying and Implementing Dynamical Systems , 2002 .
[23] Marek J. Sergot,et al. A logic-based calculus of events , 1989, New Generation Computing.
[24] Tran Cao Son,et al. Formalizing sensing actions A transition function based approach , 2001, Artif. Intell..
[25] Hector J. Levesque,et al. Tractable Reasoning with Incomplete First-Order Knowledge in Dynamic Systems with Context-Dependent Actions , 2005, IJCAI.
[26] John McCarthy,et al. SOME PHILOSOPHICAL PROBLEMS FROM THE STANDPOINT OF ARTI CIAL INTELLIGENCE , 1987 .
[27] Dan Olteanu,et al. Efficient Representation and Processing of Incomplete Information , 2006 .
[28] Thom W. Frühwirth,et al. Theory and Practice of Constraint Handling Rules , 1998, J. Log. Program..
[29] Hector J. Levesque,et al. Knowledge Equivalence in Combined Action Theories , 2002, KR.
[30] Eyal Amir,et al. Logical Filtering , 2003, IJCAI.