Reanimating real humans: automatic reconstruction of animated faces from range data
暂无分享,去创建一个
[1] F. Ulgen,et al. A step towards universal facial animation via volume morphing , 1997, Proceedings 6th IEEE International Workshop on Robot and Human Communication. RO-MAN'97 SENDAI.
[2] P. Ekman,et al. Facial Action Coding System: Manual , 1978 .
[3] Ulrich Neumann,et al. SYNTHESIS OF 3D FACES , 1999 .
[4] Nadia Magnenat-Thalmann,et al. Fast head modeling for animation , 2000, Image Vis. Comput..
[5] Yu Zhang,et al. HFSM: Hierarchical Facial Shape Modeling Algorithm for Realistic Facial Expression Animation , 2003, Int. J. Shape Model..
[6] Demetri Terzopoulos,et al. Realistic modeling for facial animation , 1995, SIGGRAPH.
[7] Lijun Yin,et al. Constructing a 3D individualized head model from two orthogonal views , 1996, The Visual Computer.
[8] Tsuneya Kurihara,et al. A Transformation Method for Modeling and Animation of the Human Face from Photographs , 1991 .
[9] Hans-Peter Seidel,et al. Head shop: generating animated head models with anatomical structure , 2002, SCA '02.
[10] Takaaki Akimoto,et al. Automatic creation of 3D facial models , 1993, IEEE Computer Graphics and Applications.
[11] Parke,et al. Parameterized Models for Facial Animation , 1982, IEEE Computer Graphics and Applications.
[12] Steve DiPaola,et al. Extending the range of facial types , 1991, Comput. Animat. Virtual Worlds.