Evaluating Strategies for the Preservation of Console Video Games
暂无分享,去创建一个
Andreas Rauber | Christoph Becker | Mark Guttenbrunner | Carmen Kehrberg | Christoph Becker | A. Rauber | Mark Guttenbrunner | C. Kehrberg
[1] Jeffrey van der Hoeven. Modular emulation as a long-term preservation strategy for digital objects , 2005 .
[2] Bram Lohman,et al. Emulation for digital preservation in practice: the results , 2007, iPRES.
[3] A. Rauber,et al. Documenting a Virtual World - A Case Study in Preserving Scenes from Second Life , 2009 .
[4] Melissa Terras,et al. 'Grand Theft Archive': A Quantitative Analysis of the State of Computer Game Preservation , 2008, Int. J. Digit. Curation.
[5] Jeff Rothenberg. Using Emulation to Preserve Digital Documents , 2000 .
[6] Den Haag,et al. Emulation: Context and Current Status , 2022 .
[7] Andreas Rauber,et al. How to choose a digital preservation strategy: evaluating a preservation planning procedure , 2007, JCDL '07.
[8] Caitlin Jones,et al. Seeing Double: Emulation in Theory and Practice the Erl King Case Study , 2004 .
[9] C. Rusbridge,et al. The International Journal of Digital Curation , 2008 .
[10] Adam Farquhar,et al. Planets: Integrated Services for Digital Preservation , 2007, Int. J. Digit. Curation.
[11] Andreas Rauber,et al. Preserving Interactive Multimedia Art: A Case Study in Preservation Planning , 2007, ICADL.
[12] Jeffrey R. van der Hoeven,et al. Development of a Universal Virtual Computer (UVC) for long-term preservation of digital objects , 2005, J. Inf. Sci..