Real-time skeletal skinning with optimized centers of rotation
暂无分享,去创建一个
[1] Michael Gleicher,et al. Building efficient, accurate character skins from examples , 2003, ACM Trans. Graph..
[2] Tomohiko Mukai,et al. Building helper bone rigs from examples , 2015, I3D.
[3] Olga Sorkine-Hornung,et al. Context‐Aware Skeletal Shape Deformation , 2007, Comput. Graph. Forum.
[4] Markus H. Gross,et al. Efficient simulation of secondary motion in rig-space , 2013, SCA '13.
[5] Byung-Uck Kim,et al. Real-time data driven deformation using kernel canonical correlation analysis , 2008, ACM Trans. Graph..
[6] W. Kabsch. A discussion of the solution for the best rotation to relate two sets of vectors , 1978 .
[7] N. Chentanez,et al. Solid simulation with oriented particles , 2011, SIGGRAPH 2011.
[8] Jirí Zára,et al. Spherical blend skinning: a real-time deformation of articulated models , 2005, I3D '05.
[9] Olga Sorkine-Hornung,et al. Stretchable and Twistable Bones for Skeletal Shape Deformation , 2011, ACM Trans. Graph..
[10] Baining Guo,et al. Simulation and control of skeleton-driven soft body characters , 2013, ACM Trans. Graph..
[11] Markus H. Gross,et al. Rig-space physics , 2012, ACM Trans. Graph..
[12] Jovan Popovic,et al. Deformation transfer for triangle meshes , 2004, ACM Trans. Graph..
[13] Marc Alexa,et al. Linear combination of transformations , 2002, ACM Trans. Graph..
[14] Jian J. Zhang,et al. Curve skeleton skinning for human and creature characters , 2006, Comput. Animat. Virtual Worlds.
[15] Matthias Zwicker,et al. Mesh-based inverse kinematics , 2005, ACM Trans. Graph..
[16] Peter-Pike J. Sloan,et al. Physics-inspired upsampling for cloth simulation in games , 2011, ACM Trans. Graph..
[17] James E. Gain,et al. Animation space: A truly linear framework for character animation , 2006, TOGS.
[18] John P. Lewis,et al. Pose Space Deformation: A Unified Approach to Shape Interpolation and Skeleton-Driven Deformation , 2000, SIGGRAPH.
[19] Oliver Deussen,et al. Farthest-point optimized point sets with maximized minimum distance , 2011, HPG '11.
[20] Jessica K. Hodgins,et al. Capturing and animating skin deformation in human motion , 2006, SIGGRAPH '06.
[21] Sebastian Thrun,et al. SCAPE: shape completion and animation of people , 2005, SIGGRAPH '05.
[22] Berthold K. P. Horn,et al. Closed-form solution of absolute orientation using orthonormal matrices , 1988 .
[23] Mark Meyer,et al. Harmonic coordinates for character articulation , 2007, ACM Trans. Graph..
[24] Michael J. Black,et al. MoSh: motion and shape capture from sparse markers , 2014, ACM Trans. Graph..
[25] Casey Muratori,et al. Errors and Omissions in Marc Alexa ’ s “ Linear Combination of Transformations ” , 2003 .
[26] Markus H. Gross,et al. Differential blending for expressive sketch-based posing , 2013, SCA '13.
[27] Andrew Selle,et al. Efficient elasticity for character skinning with contact and collisions , 2011, SIGGRAPH 2011.
[28] Artus Krohn-Grimberghe,et al. Eurographics/ Acm Siggraph Symposium on Computer Animation (2007) Deformation Styles for Spline-based Skeletal Animation , 2022 .
[29] Marc Alexa,et al. As-rigid-as-possible surface modeling , 2007, Symposium on Geometry Processing.
[30] George Papagiannakis,et al. Modeling of bodies and clothes for virtual environments , 2004, 2004 International Conference on Cyberworlds.
[31] Eftychios Sifakis,et al. Comprehensive biomechanical modeling and simulation of the upper body , 2009, TOGS.
[32] Olga Sorkine-Hornung,et al. Elasticity-inspired deformers for character articulation , 2012, ACM Trans. Graph..
[33] Steve Capell,et al. Physically based rigging for deformable characters , 2005, SCA '05.
[34] Dinesh K. Pai,et al. Thin skin elastodynamics , 2013, ACM Trans. Graph..
[35] Olga Sorkine-Hornung,et al. Bounded biharmonic weights for real-time deformation , 2011, Commun. ACM.
[36] Xiaosong Yang,et al. Curve skeleton skinning for human and creature characters: Research Articles , 2006 .
[37] D. Levin,et al. Green Coordinates , 2008, SIGGRAPH 2008.
[38] Matthias Müller,et al. Solid simulation with oriented particles , 2011, ACM Trans. Graph..
[39] Jirí Zára,et al. Geometric skinning with approximate dual quaternion blending , 2008, TOGS.
[40] Brian Wyvill,et al. Robust iso-surface tracking for interactive character skinning , 2014, ACM Trans. Graph..
[41] Olga Sorkine-Hornung,et al. Fast automatic skinning transformations , 2012, ACM Trans. Graph..
[42] Ken-ichi Anjyo,et al. Direct Manipulation Blendshapes , 2010, IEEE Computer Graphics and Applications.
[43] Dinesh K. Pai,et al. EigenSkin: real time large deformation character skinning in hardware , 2002, SCA '02.
[44] Brian Wyvill,et al. Implicit skinning , 2013, ACM Trans. Graph..
[45] Peter-Pike J. Sloan,et al. Shape by example , 2001, I3D '01.
[46] Jessica K. Hodgins,et al. Data-driven modeling of skin and muscle deformation , 2008, ACM Trans. Graph..
[47] Ken Shoemake,et al. Animating rotation with quaternion curves , 1985, SIGGRAPH.
[48] Tao Ju,et al. Mean value coordinates for closed triangular meshes , 2005, ACM Trans. Graph..
[49] Samuel R. Buss,et al. Spherical averages and applications to spherical splines and interpolation , 2001, TOGS.
[50] Cary B. Phillips,et al. Multi-weight enveloping: least-squares approximation techniques for skin animation , 2002, SCA '02.
[51] Michael J. Black,et al. Breathing life into shape , 2014, ACM Trans. Graph..
[52] Paul G. Kry,et al. Embedded thin shells for wrinkle simulation , 2013, ACM Trans. Graph..
[53] Ronald Fedkiw,et al. Robust quasistatic finite elements and flesh simulation , 2005, SCA '05.
[54] Olga Sorkine-Hornung,et al. Smooth Shape‐Aware Functions with Controlled Extrema , 2012, Comput. Graph. Forum.
[55] J. Warren,et al. Mean value coordinates for closed triangular meshes , 2005, SIGGRAPH 2005.
[56] Eftychios Sifakis,et al. Efficient elasticity for character skinning with contact and collisions , 2011, ACM Trans. Graph..
[57] Daniel Thalmann,et al. Joint-dependent local deformations for hand animation and object grasping , 1989 .
[58] John P. Lewis,et al. Compression and direct manipulation of complex blendshape models , 2011, ACM Trans. Graph..
[59] JungHyun Han,et al. Bulging‐free dual quaternion skinning , 2014, Comput. Animat. Virtual Worlds.