Animation Preserving Simplification for MPEG Based Scalable Virtual Human
暂无分享,去创建一个
[1] Dinesh Manocha,et al. Simplification envelopes , 1996, SIGGRAPH.
[2] Chris Joslin,et al. Multi-resolution meshes for multiple target, single content adaptation within the MPEG-21 framework , 2004, 2004 IEEE International Conference on Multimedia and Expo (ICME) (IEEE Cat. No.04TH8763).
[3] Junghyun Ahn,et al. Optimized motion simplification for crowd animation: Research Articles , 2006 .
[4] KwangYun Wohn,et al. Optimized motion simplification for crowd animation , 2006, Comput. Animat. Virtual Worlds.
[5] Amitabh Varshney,et al. Dynamic view-dependent simplification for polygonal models , 1996, Proceedings of Seventh Annual IEEE Visualization '96.
[6] Hugues Hoppe,et al. Progressive meshes , 1996, SIGGRAPH.
[7] Hugues Hoppe,et al. View-dependent refinement of progressive meshes , 1997, SIGGRAPH.
[8] Chris Joslin,et al. Device-based decision-making for adaptation of three-dimensional content , 2006, The Visual Computer.
[9] Szymon Rusinkiewicz,et al. Pose-independent simplification of articulated meshes , 2005, I3D '05.
[10] Soon Ki Jung,et al. A multiresolution control method using view directional feature , 1998, VRST '98.
[11] Michael Garland,et al. Surface simplification using quadric error metrics , 1997, SIGGRAPH.
[12] David P. Luebke,et al. View-dependent simplification of arbitrary polygonal environments , 1997, SIGGRAPH.
[13] James H. Clark,et al. Hierarchical geometric models for visible surface algorithms , 1976, CACM.