Towards Immersive Motion Capture Acting : Design, Exploration and Development of an Augmented System Solution
暂无分享,去创建一个
[1] K. Krippendorff. The Semantic Turn: A New Foundation For Design , 2005 .
[2] John Zimmerman,et al. Research through design as a method for interaction design research in HCI , 2007, CHI.
[3] Olivier Nannipieri,et al. New Augmented Reality Taxonomy: Technologies and Features of Augmented Environment , 2011, Handbook of Augmented Reality.
[4] Kristina Höök,et al. Strong concepts: Intermediate-level knowledge in interaction design research , 2012, TCHI.
[5] Jonas Löwgren. Interaction design, research practices and design research on the digital materials , 2015 .
[6] Eric Kolstad,et al. The Effects of Virtual Reality, Augmented Reality, and Motion Parallax on Egocentric Depth Perception , 2008, VR.
[7] Bernard D. Adelstein,et al. Perception of image motion during head movement , 2006, APGV '06.
[8] Ruzena Bajcsy,et al. Precise indoor localization using smart phones , 2010, ACM Multimedia.
[9] Paul A. Cairns,et al. Measuring and defining the experience of immersion in games , 2008, Int. J. Hum. Comput. Stud..
[10] Kishore V. Chellappan,et al. Laser-based displays: a review. , 2010, Applied optics.
[11] Sten Jönsson,et al. Doing interventionist research in management accounting , 2005 .
[12] Rikard Lindell,et al. Towards Stanislavski-based Principles for Motion Capture Acting in Animation and Computer Games , 2013 .
[13] P. Milgram,et al. A Taxonomy of Mixed Reality Visual Displays , 1994 .
[14] Stefan M. Grünvogel,et al. How Realistic is Realism? Considerations on the Aesthetics of Computer Games , 2004, ICEC.
[15] Gavriel Salvendy,et al. Measuring Player Immersion in the Computer Game Narrative , 2009, Int. J. Hum. Comput. Interact..
[16] R. Sukthankar,et al. Towards Ambient Projection for Intelligent Environments , 2005, Computer Vision for Interactive and Intelligent Environment (CVIIE'05).
[17] Barbara B. Kawulich. Participant Observation as a Data Collection Method , 2005 .
[18] Jannick P. Rolland,et al. A compact optical see-through head-worn display with occlusion support , 2004, Third IEEE and ACM International Symposium on Mixed and Augmented Reality.
[19] Claudio Redavid. Virtual Test Environment for Motion Capture Shoots , 2012 .
[20] Rikard Lindell. Crafting interaction: The epistemology of modern programming , 2013, Personal and Ubiquitous Computing.
[21] Joruts LBwgret. Applying Design Methodology to Software Development , 1999 .
[22] Hakan Urey,et al. State of the Art in Stereoscopic and Autostereoscopic Displays , 2011, Proceedings of the IEEE.
[23] Walter F. Tichy,et al. Should Computer Scientists Experiment More? , 1998, Computer.
[24] Jessica K. Hodgins,et al. Motion capture-driven simulations that hit and react , 2002, SCA '02.
[25] J. Gruzelier,et al. Acting performance and flow state enhanced with sensory-motor rhythm neurofeedback comparing ecologically valid immersive VR and training screen scenarios , 2010, Neuroscience Letters.
[26] John R. Wilson,et al. Virtual Reality-Induced Symptoms and Effects (VRISE) , 1999, Presence: Teleoperators & Virtual Environments.
[27] Steve Dixon,et al. Digital Performance: A History of New Media in Theater, Dance, Performance Art, and Installation , 2007 .
[28] Joe Geigel,et al. Theatrical storytelling in a virtual space , 2004, SRMC '04.
[29] A. Yalçinkaya,et al. Two-axis electromagnetic microscanner for high resolution displays , 2006, Journal of Microelectromechanical Systems.
[30] Pieter Desmet,et al. Measuring Emotion: Development and Application of an Instrument to Measure Emotional Responses to Products , 2005, Funology.
[31] Michael J. Singer,et al. Measuring Presence in Virtual Environments: A Presence Questionnaire , 1998, Presence.
[32] Yunfei Ma,et al. Evolution of MEMS scanning mirrors for laser projection in compact consumer electronics , 2010, MOEMS-MEMS.
[33] Mel Slater,et al. Body Centred Interaction in Immersive Virtual Environments , 1994 .
[34] J. Murray. Hamlet on the Holodeck , 1997 .
[35] Mel Slater,et al. A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments , 1997, Presence: Teleoperators & Virtual Environments.
[36] Midori Kitagawa,et al. MoCap for Artists: Workflow and Techniques for Motion Capture , 2008 .
[37] Gordana Dodig Crnkovic,et al. Constructive Research and Info-computational Knowledge Generation , 2010 .
[38] E. C. Regan,et al. The frequency of occurrence and severity of side-effects of immersion virtual reality. , 1994, Aviation, space, and environmental medicine.
[39] John Zimmerman,et al. Video sketches: exploring pervasive computing interaction designs , 2005, IEEE Pervasive Comput..
[40] Paul A. Watters,et al. Estimating Cybersickness of Simulated Motion Using the Simulator Sickness Questionnaire (SSQ): A Controlled Study , 2009, 2009 Sixth International Conference on Computer Graphics, Imaging and Visualization.
[41] Dimitrios Christopoulos,et al. Real-Time Motion Capture Technology on a Live Theatrical Performance with Computer Generated Scenery , 2010, 2010 14th Panhellenic Conference on Informatics.
[42] J. Howell,et al. Acting in virtual reality , 2000, CVE '00.
[43] Deborah Hix,et al. User-Centered Design and Evaluation of Virtual Environments , 1999, IEEE Computer Graphics and Applications.