Evaluation of Reorientation Techniques for Walking in Large Virtual Environments
暂无分享,去创建一个
[1] Victoria Interrante,et al. Elucidating Factors that can Facilitate Veridical Spatial Perception in Immersive Virtual Environments , 2007, VR.
[2] John M. Hollerbach,et al. Inertial-Force Feedback for the Treadport Locomotion Interface , 2000, Presence: Teleoperators & Virtual Environments.
[3] Timothy P. McNamara,et al. Updating orientation in large virtual environments using scaled translational gain , 2006, APGV '06.
[4] Mel Slater,et al. The Virtual Treadmill: A Naturalistic Metaphor for Navigation in Immersive Virtual Environments , 1995, Virtual Environments.
[5] Sharif Razzaque,et al. Redirected Walking in Place , 2002, EGVE.
[6] Mel Slater,et al. Presence in immersive virtual environments , 1993, Proceedings of IEEE Virtual Reality Annual International Symposium.
[7] Timothy P. McNamara,et al. Exploring large virtual environments with an HMD on foot , 2006, APGV.
[8] Mary C. Whitton,et al. Walking > walking-in-place > flying, in virtual environments , 1999, SIGGRAPH.
[9] Eric Burns,et al. Combining passive haptics with redirected walking , 2005, ICAT '05.
[10] Sharif Razzaque,et al. Redirected Walking , 2001, Eurographics.
[11] Rudy Darken,et al. The omni-directional treadmill: a locomotion device for virtual worlds , 1997, UIST '97.
[12] Mel Slater,et al. Depth of Presence in Virtual Environments , 1994, Presence: Teleoperators & Virtual Environments.
[13] Hiroo Iwata,et al. Walking about virtual environments on an infinite floor , 1999, Proceedings IEEE Virtual Reality (Cat. No. 99CB36316).
[14] Uwe D. Hanebeck,et al. Motion Compression for Telepresent Walking in Large Target Environments , 2004, Presence: Teleoperators & Virtual Environments.
[15] Timothy P. McNamara,et al. Exploring large virtual environments with an HMD when physical space is limited , 2007, APGV.
[16] Jianbo Su,et al. Motion Compression for Telepresence Locomotion , 2007, PRESENCE: Teleoperators and Virtual Environments.
[17] Frederick P. Brooks,et al. Walkthrough—a dynamic graphics system for simulating virtual buildings , 1987, I3D '86.
[18] Mel Slater,et al. Taking steps: the influence of a walking technique on presence in virtual reality , 1995, TCHI.