Towards an Automatic Approach for View-Dependent Geometry

View specific distortions of a 3D model according to its reference drawings are required for cartoon animations. Rademacher introduced a technique called View-Dependent Geometry wherein a 3D view-dependent model changes shape based on the viewing direction. The main problem in constructing a view-dependent model is of deforming the 3D base model according to its reference drawings. In this paper, we propose an automatic method for solving this problem based on a projective camera model. We present results demonstrating our approach.