How Can We Deal With The Design Principle Of Visibility In Highly Encapsulated Computationally Creative Systems ?

In this paper we analyse three specific computationally creative interface categories; direct manipulation systems, programmable interfaces and highly encapsulated systems. We conduct a preliminary investigation into a single expert user’s experience of using tools which are designed for musical composition. Then discuss the implications encapsulation has on visibility in different computationally creative scenarios. Our analysis of the user’s experience is then used to iteratively inform our categorisation of computationally creative

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