Developing VR applications : the TRES-D methodology

This paper presents the TRES-D methodology for the development of VR application, and identifies opportunities for creating tools that are non-VR expert friendly. This methodology is based on previous approaches in the creation of virtual worlds, both on observed practice and proposed methods, and also on methods and techniques form the software engineering and computer-human interaction domains. That previous work is also explored in detail.

[1]  Rory Stuart,et al.  Design of Virtual Environments , 2001 .

[2]  Kulwinder Kaur Deol Designing Virtual Environments for Usability , 1997, INTERACT.

[3]  Lakshmi Sastry,et al.  Development of the INQUISITIVE 1 Interaction Toolkit-Concept and Realisation , 1999 .

[4]  Richard Mark Eastgate,et al.  The structured development of virtual environments : enhancing functionality and interactivity , 2001 .

[5]  Pascual González,et al.  User interface specification and modeling in an object oriented environment for automatic software development , 2000, Proceedings. 34th International Conference on Technology of Object-Oriented Languages and Systems - TOOLS 34.

[6]  Mary Beth Rosson,et al.  Usability Specifications as Tool in Iterative Development. , 1984 .

[7]  Augusto Celentano,et al.  A Content-Centered Methodology for Authoring 3D Interactive Worlds for Cultural Heritage , 2001, ICHIM.

[8]  José Pascual Molina,et al.  Model-Based Design and new user Interfaces: Current Practices and Opportunities , 2004, MBUI.

[9]  Ben Shneiderman,et al.  Designing the User Interface: Strategies for Effective Human-Computer Interaction , 1998 .

[10]  Jinseok Seo,et al.  VR Object Reuse through Component Combination , 2001 .

[11]  Mieke Massink,et al.  The Hybrid World of Virtual Environments , 1999, Comput. Graph. Forum.

[12]  Kyo Chul Kang,et al.  Software engineering of virtual worlds , 1998, VRST '98.

[13]  Clive Fencott,et al.  Towards a Design Methodology for Virtual Environments , 1999 .

[14]  Alistair G. Sutcliffe Multimedia and virtual reality - designing multisensory user interfaces , 2003 .

[15]  José Pascual Molina,et al.  Bridging the Gap: Developing 2D and 3D User Interfaces with the IDEAS Methodology , 2003, DSV-IS.

[16]  Angélica de Antonio Jiménez,et al.  Software Engineering and HCI Techniques Joined to Develop Virtual Environments , 2003, ICSE Workshop on SE-HCI.

[17]  Robert J. K. Jacob,et al.  VRID: a design model and methodology for developing virtual reality interfaces , 2001, VRST '01.

[18]  Robert J. K. Jacob,et al.  A software model and specification language for non-WIMP user interfaces , 1999, TCHI.