Grammatical inference for the construction of opening books
暂无分享,去创建一个
[1] Colin de la Higuera,et al. Grammatical Inference: Learning Automata and Grammars , 2010 .
[2] Michael Buro. Toward Opening Book Learning , 1999, J. Int. Comput. Games Assoc..
[3] E. Mark Gold,et al. Complexity of Automaton Identification from Given Data , 1978, Inf. Control..
[4] Jeff Erickson. New Toads and Frogs Results , 1996 .
[5] Leonard Pitt,et al. The minimum consistent DFA problem cannot be approximated within any polynomial , 1993, JACM.
[6] M. Kubát. An Introduction to Machine Learning , 2017, Springer International Publishing.
[7] Jeffrey D. Ullman,et al. Introduction to automata theory, languages, and computation, 2nd edition , 2001, SIGA.
[8] Przemyslaw Juszczuk,et al. Selected Algorithms from the 2013 Toads-and-Frogs Blitz Tournament , 2013, J. Int. Comput. Games Assoc..
[9] Akihiro Kishimoto,et al. Game-Tree Search Using Proof Numbers: The First Twenty Years , 2012, J. Int. Comput. Games Assoc..
[10] Peter Norvig,et al. Artificial Intelligence: A Modern Approach , 1995 .
[11] Katsuhiko Nakamura,et al. Learning Context Free Grammars by Using SAT Solvers , 2009, 2009 International Conference on Machine Learning and Applications.
[12] Thomas R. Lincke,et al. Strategies for the Automatic Construction of Opening Books , 2000, Computers and Games.
[13] W. Wieczorek,et al. An algorithm for the decomposition of finite languages , 2010, Log. J. IGPL.
[14] M. Lothaire,et al. Algebraic Combinatorics on Words: Index of Notation , 2002 .
[15] Dana Angluin,et al. Inference of Reversible Languages , 1982, JACM.
[16] Eytan Ruppin,et al. Unsupervised learning of natural languages , 2006 .
[17] Yasubumi Sakakibara,et al. Learning context-free grammars using tabular representations , 2005, Pattern Recognit..
[18] Walter Daelemans. Colin de la Higuera: Grammatical inference: learning automata and grammars , 2011, Machine Translation.
[19] Simon M. Lucas,et al. A Survey of Monte Carlo Tree Search Methods , 2012, IEEE Transactions on Computational Intelligence and AI in Games.
[20] Dana Charmian Angluin,et al. An application of the theory of computational complexity to the study of inductive inference. , 1976 .
[21] Robert M. Hyatt,et al. Book Learning - a Methodology to Tune an Opening Book Automatically , 1999, J. Int. Comput. Games Assoc..
[22] Arto Salomaa,et al. On the decomposition of finite languages , 1999, Developments in Language Theory.
[23] Jacques Nicolas. Regular Inference as a graph coloring problem , 1997 .
[24] T. A. Marsland,et al. A Review of Game-Tree Pruning , 1986, J. Int. Comput. Games Assoc..
[25] Jeffrey D. Ullman,et al. Introduction to Automata Theory, Languages and Computation , 1979 .
[26] Thotsaporn Aek Thanatipanonda. Further Hopping with Toads and Frogs , 2011, Electron. J. Comb..
[27] Enrique Vidal,et al. Modelling (sub)string-length based constraints through a grammatical inference method , 1987 .