Boosting the pre-purchase experience through virtual reality. Insights from the cruise industry
暂无分享,去创建一个
Michele Simoni | Annarita Sorrentino | Andrea Caporuscio | Daniele Leone | M. Simoni | Annarita Sorrentino | D. Leone | Andrea Caporuscio
[1] Liz Sharples. Research note: customer experience management in cruise pre-consumption , 2019, International Journal of Culture, Tourism and Hospitality Research.
[2] Y. V. Vaerenbergh,et al. Customer experience management in the age of big data analytics: A strategic framework , 2020, Journal of Business Research.
[3] 김현철,et al. 체험마케팅(Experiential Marketing)의 오해와 진실 , 2010 .
[4] Kevin G. Corley,et al. Seeking Qualitative Rigor in Inductive Research , 2013 .
[5] Parth Rajesh Desai,et al. A Review Paper on Oculus Rift-A Virtual Reality Headset , 2014, ArXiv.
[6] Jason Seawright,et al. Case Selection Techniques in Case Study Research , 2008 .
[7] C. Vogt,et al. The Meaning and Measurement of a Sport Event Experience Among Active Sport Tourists , 2010 .
[8] Cathy H. C. Hsu,et al. The Impact of Customer-to-Customer Interaction on Cruise Experience and Vacation Satisfaction , 2010 .
[9] Nina K. Prebensen,et al. Coping and co‐creating in tourist experiences , 2011 .
[10] Natan Uriely. The tourist experience: Conceptual Developments , 2005 .
[11] M. Uysal,et al. Motivation and Involvement as Antecedents of the Perceived Value of the Destination Experience , 2013 .
[12] Ching-Fu Chen,et al. Experience quality, perceived value, satisfaction and behavioral intentions for heritage tourists , 2010 .
[13] Kathleen M. Eisenhardt,et al. Theory Building From Cases: Opportunities And Challenges , 2007 .
[14] Marco Ieva,et al. The role of customer experience touchpoints in driving loyalty intentions in services , 2018, The TQM Journal.
[15] J. M. Yachin,et al. The ‘customer journey’: Learning from customers in tourism experience encounters , 2018, Tourism Management Perspectives.
[16] Daniel A. Guttentag. Virtual reality: Applications and implications for tourism , 2010 .
[17] A. P. Williams,et al. Virtual reality: A new horizon for the tourism industry , 1995 .
[18] Giuseppe Riva,et al. Being there : the experience of presence in mediated environments , 2003 .
[19] Mariapina Trunfio,et al. Measuring the impact of functional and experiential mixed reality elements on a museum visit , 2020 .
[20] Marcello Risitano,et al. Does digital technology improve the visitor experience A comparative study in the museum context , 2020, International Journal of Tourism Policy.
[21] J. Kandampully,et al. Customer loyalty: a review and future directions with a special focus on the hospitality industry , 2015 .
[22] L. Radder,et al. An Examination Of The Museum Experience Based On Pine And Gilmore's Experience Economy Realms , 2015 .
[23] A. Tasci,et al. Customer experience in tourism: A review of definitions, components, and measurements , 2020, Tourism Management Perspectives.
[24] Gabriele Pizzi,et al. Virtual reality, real reactions?: Comparing consumers' perceptions and shopping orientation across physical and virtual-reality retail stores , 2019, Comput. Hum. Behav..
[25] Michael A. Morgan. What makes a good festival? Understanding the event experience. , 2008 .
[26] Vinnie Jauhari,et al. An exploratory study of competencies required to co‐create memorable customer experiences in the hospitality industry , 2013 .
[27] Katherine N. Lemon,et al. Understanding Customer Experience Throughout the Customer Journey , 2016 .
[28] Carlos Flavián,et al. The impact of virtual, augmented and mixed reality technologies on the customer experience , 2019, Journal of Business Research.
[29] Roman Egger,et al. Virtual reality in tourism: a state-of-the-art review , 2019, Tourism Review.
[30] V. Braun,et al. Using thematic analysis in psychology , 2006 .
[31] Brand Experience: What is It? How is it Measured? Does it Affect Loyalty? , 2009 .
[32] Xiaoxiao Fu,et al. Measuring event experience and its behavioral consequences in the context of a sports mega-event , 2020 .
[33] Gerard A. Athaide,et al. Designing a Customer Experience Management Course , 2020, Journal of Marketing Education.
[34] Wendy K. Smith,et al. New Ways of Seeing through Qualitative Research , 2018, Academy of Management Journal.
[35] B. Joseph Pine,et al. The Experience Economy , 2020, Journal of Orthopaedic Experience & Innovation.
[36] James W. Peltier,et al. Omni-channel marketing, integrated marketing communications and consumer engagement: A research agenda , 2017 .
[37] Henrik M. Peperkorn,et al. The impact of perception and presence on emotional reactions: a review of research in virtual reality , 2015, Front. Psychol..
[38] Venkatesh Shankar,et al. Transforming the Customer Experience through New Technologies , 2020, Journal of Interactive Marketing.
[39] K. Ranjan,et al. Co-creating the tourism experience , 2019, Journal of Business Research.
[40] Dai-In Danny Han,et al. Virtual and Augmented Reality Technologies to Enhance the Visitor Experience in Cultural Tourism , 2018, Augmented Reality and Virtual Reality.
[41] Christian Homburg,et al. Customer experience management: toward implementing an evolving marketing concept , 2015, Journal of the Academy of Marketing Science.
[42] S. Bhattacharya,et al. Appraisal of literature on customer experience in tourism sector: review and framework , 2016 .
[43] Jong-Hyeong Kim,et al. Development of a Scale to Measure Memorable Tourism Experiences , 2010, European Journal of Tourism Research.
[44] Dario tom Dieck,et al. Tourists’ virtual reality adoption: an exploratory study from Lake District National Park , 2018 .
[45] Ilker Etikan,et al. Comparison of Convenience Sampling and Purposive Sampling , 2016 .
[46] George Agiomirgianakis,et al. Cruise visitors' experience in a Mediterranean port of call , 2010 .
[47] T. Zhang. Co-creating tourism experiences through a traveler’s journey: a perspective article , 2019, Tourism Review.
[48] Bernd H. Schmitt,et al. Brand Experience: What is It? How is it Measured? Does it Affect Loyalty? , 2009 .
[49] Jiaying Lyu,et al. Cruise experience and its contribution to subjective well‐being: A case of Chinese tourists , 2018 .
[50] C. Khoo-Lattimore,et al. New realities: a systematic literature review on virtual reality and augmented reality in tourism research , 2019 .
[51] Tor W. Andreassen,et al. Joy and disappointment in the hotel experience: managing relationship segments , 2009 .
[52] Wei Wei. Research progress on virtual reality (VR) and augmented reality (AR) in tourism and hospitality , 2019 .
[53] P. Bloom,et al. Choosing the Right Green Marketing Strategy , 2004 .
[54] Carlos Orús,et al. Impacts of technological embodiment through virtual reality on potential guests’ emotions and engagement , 2020, Journal of Hospitality Marketing & Management.
[55] L. G. Zomerdijk,et al. Service Design for Experience-Centric Services , 2010 .
[56] K. Eisenhardt. Building theories from case study research , 1989, STUDI ORGANIZZATIVI.
[57] A. Fiore,et al. Measuring Experience Economy Concepts: Tourism Applications , 2007 .
[58] S. Volo. Conceptualizing Experience: A Tourist Based Approach , 2009 .