Using Open Data to Create Smart Auditory based Pervasive Game Environments
暂无分享,去创建一个
Shinsuke Nakajima | Yukiko Kawai | Panote Siriaraya | Takumi Kiriu | Yukiko Kawai | Panote Siriaraya | Takumi Kiriu | Shinsuke Nakajima
[1] Ricardo J. G. B. Campello,et al. Density-Based Clustering Based on Hierarchical Density Estimates , 2013, PAKDD.
[2] Anders Sundnes L⊘vlie. Textopia: designing a locative literary reader , 2009 .
[3] Mads Haahr,et al. Design, implementation and evaluation of audio for a location aware augmented reality game , 2010, Fun and Games '10.
[4] Jeffrey Pennington,et al. GloVe: Global Vectors for Word Representation , 2014, EMNLP.
[5] Anders Sundnes Løvlie,et al. Textopia: designing a locative literary reader , 2009, J. Locat. Based Serv..
[6] Dan Gärdenfors,et al. Audio games: new perspectives on game audio , 2004, ACE '04.
[7] Maic Masuch,et al. Playing Audio-only Games: A compendium of interacting with virtual, auditory Worlds , 2005, DiGRA Conference.
[8] María Teresa Linaza,et al. Pervasive Augmented Reality Games to Experience Tourism Destinations , 2014, ENTER.
[9] Melanie Swan,et al. The Quantified Self: Fundamental Disruption in Big Data Science and Biological Discovery , 2013, Big Data.