Measuring Presence in Mobile 3D

In this paper, we developed valid mobile presence measurements, and proposed the factor structure of the resulting scale. The measurements of items came from previously published questionnaires in the area of VR and from the experience of mobile 3D developers. We also added our concept factors. The 60 subjects experienced the mobile 3D game for about 40 mins. After finishing the mobile 3D game, they completed the questionnaire immediately. Factor analysis was performed on the data. The factors of mobile 3D presence were divided into 4 super-factors; condition factor, interface factor, attention factor, and feedback, and were further divided into 20 subfactors.

[1]  Elizabeth Towell,et al.  Presence in Text-Based Networked Virtual Environments or MUDS , 1997, Presence: Teleoperators & Virtual Environments.

[2]  Frank Biocca,et al.  Communication applications of virtual reality , 1995 .

[3]  Woodrow Barfield,et al.  A Review of Presence and Performance in Virtual Environments , 2000, Int. J. Hum. Comput. Interact..

[4]  Thomas B. Sheridan,et al.  Musings on Telepresence and Virtual Presence , 1992, Presence: Teleoperators & Virtual Environments.

[5]  Thomas B. Sheridan Further Musings on the Psychophysics of Presence , 1996, Presence: Teleoperators & Virtual Environments.

[6]  Woodrow Barfield,et al.  Comments on the Use of Olfactory Displays for Virtual Environments , 1996, Presence: Teleoperators & Virtual Environments.

[7]  Carrie Heater,et al.  Being There: The Subjective Experience of Presence , 1992, Presence: Teleoperators & Virtual Environments.

[8]  Jaron Lanier,et al.  An Insider's View of the Future of Virtual Reality , 1992 .

[9]  Wijnand A. IJsselsteijn,et al.  Presence: concept, determinants, and measurement , 2000, Electronic Imaging.

[10]  Frank Biocca,et al.  The Cyborg's Dilemma: Progressive Embodiment in Virtual Environments , 2006, J. Comput. Mediat. Commun..

[11]  Matthew Lombard,et al.  At the Heart of It All: The Concept of Presence , 2006 .

[12]  Gerard Ellis,et al.  Compiled hierarchical retrieval , 1992 .

[13]  Roy S. Kalawsky A Tool For Evaluation of Contributory Factors Associated with Presence in Spatially Immersive Environments , 2006 .

[14]  R. Rice Task Analyzability, Use of New Media, and Effectiveness: A Multi-Site Exploration of Media Richness , 1992 .

[15]  Wijnand A. IJsselsteijn,et al.  Effects of Sensory Information and Prior Experience on Direct Subjective Ratings of Presence , 1999, Presence: Teleoperators & Virtual Environments.

[16]  Lawrence W. Stark,et al.  The Effects of Pictorial Realism, Delay of Visual Feedback, and Observer Interactivity on the Subjective Sense of Presence , 1996, Presence: Teleoperators & Virtual Environments.

[17]  F. Biocca,et al.  Communication in the age of virtual reality , 1995 .

[18]  Woodrow Barfield,et al.  A Conceptual Model of the Sense of Presence in Virtual Environments , 1999, Presence: Teleoperators & Virtual Environments.

[19]  Ronald R. Mourant,et al.  Human Factors Issues in Virtual Environments: A Review of the Literature , 1998, Presence.

[20]  Woodrow Barfield,et al.  Virtual environments and advanced interface design , 1995 .

[21]  Mel Slater,et al.  Representations Systems, Perceptual Position, and Presence in Immersive Virtual Environments , 1993, Presence: Teleoperators & Virtual Environments.

[22]  Michael W. McGreevy,et al.  The Presence of Field Geologists in Mars-Like Terrain , 1992, Presence: Teleoperators & Virtual Environments.

[23]  Michael J. Singer,et al.  Measuring Presence in Virtual Environments: A Presence Questionnaire , 1998, Presence.

[24]  J. Loomis,et al.  Visual space perception and visually directed action. , 1992, Journal of experimental psychology. Human perception and performance.

[25]  R. Dyer,et al.  Questionnaire Construction Manual. Annex: Literature Survey and Bibliography. , 1976 .

[26]  Jonathan Steuer,et al.  Defining virtual reality: dimensions determining telepresence , 1992 .

[27]  Woodrow Barfield,et al.  The effect of update rate on the sense of presence within virtual environments , 1995, Virtual Reality.

[28]  Christine Youngblut,et al.  The relationship between presence and performance in virtual environments: results of a VERTS study , 2003, IEEE Virtual Reality, 2003. Proceedings..

[29]  F. Biocca,et al.  Criteria And Scope Conditions For A Theory And Measure Of Social Presence , 2001 .

[30]  Diane J. Schiano Lessons from LambdaMOO: A Social, Text-Based Virtual Environment , 1999, Presence: Teleoperators & Virtual Environments.

[31]  M. Lombard Direct Responses to People on the Screen , 1995 .

[32]  I. S. Mackenzie,et al.  Virtual Environments and Advanced Interface Design , 1995 .

[33]  Woodrow Barfield,et al.  Presence and performance within virtual environments , 1995 .

[34]  Gary Fontaine,et al.  The Experience of a Sense of Presence in Intercultural and International Encounters , 1992, Presence: Teleoperators & Virtual Environments.