Modeling Expressive Wrinkles of Face For Animation

Vivid facial expressions contribute greatly to the visual realism of 3D face models. However, it is often tedious and expensive to model facial details which are authentic and real-time. In this paper, a simple and functional approach for modeling dynamic wrinkles of face is introduced. Started with structured facial mesh, we divide face region into some wrinkle subregions, and create some wrinkle lines with our algorithm in these subregions. Then, some key nodes are labeled on the facial mesh, these key nodes affect wrinkle lines if wrinkle lines locate the subregions that abut on the key nodes. With our algorithm, motion of wrinkle lines is produced by movement of key nodes. Consequently, wrinkle lines drive facial mesh to model expressive wrinkles. In this way, we create dynamic and functional expressive wrinkles of individuals available to date and demonstrate their use in facial animation.

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