Foreword
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Welcome to the Foundations of Digital Games 2014 conference (FDG 2014). This year's conference brings together researchers and practitioners aboard the Royal Caribbean Liberty of the Seas, to present research findings, share game demos, and explore new ideas for the present and future of games research. In the tradition of FDG, this year's event welcomes a diverse mix of presenters and attendees to explore topics related to all areas of games research, including game technology, design, studies, social context, and more. This year, we sought both to attract highquality submissions and to provide detailed and thorough peerreview for those submissions. All 179 submissions were peer reviewed by at least three reviewers. 41 of the 86 submitted full papers were accepted for presentation (acceptance rate: 41/86 = 47.6%), with the top 17 of these selected as Exemplary full papers (acceptance rate: 17/86 = 19.7%). Interactive technologies and prototype games are also showcased live, with 13 games and demos. We also encourage development of the community through WorkinProgress papers (24), posters (7), and mentoring through a doctoral consortium (6 DC scholars). Games, and the Global Game Jam. We also host a special session on advocacy for the future of the field. Finally, the conference hosts three keynote presentations, from Lucas Gillespie (EduRealms.com), Brenda Laurel (of TED talk fame), and Ken Lobb (Microsoft).