Simulating leaping, tumbling, landing and balancing humans
暂无分享,去创建一个
[1] D. E. Rosenthal. High Performance Multibody Simulations via Symbolic Equation Manipulation and Kane's Method , 1986 .
[2] Andrew P. Witkin,et al. Spacetime constraints , 1988, SIGGRAPH.
[3] Thomas W. Calvert,et al. Goal-directed, dynamic animation of human walking , 1989, SIGGRAPH.
[4] Eugene Fiume,et al. Reusable motion synthesis using state-space controllers , 1990, SIGGRAPH.
[5] W S Levine,et al. An optimal control model for maximum-height human jumping. , 1990, Journal of biomechanics.
[6] Jessica K. Hodgins,et al. Animation of dynamic legged locomotion , 1991, SIGGRAPH.
[7] Jessica K. Hodgins,et al. Biped gait transitions , 1991, Proceedings. 1991 IEEE International Conference on Robotics and Automation.
[8] Michael F. Cohen,et al. Interactive spacetime control for animation , 1992, SIGGRAPH.
[9] Michiel van de Panne,et al. Sensor-actuator networks , 1993, SIGGRAPH.
[10] Joe Marks,et al. Spacetime constraints revisited , 1993, SIGGRAPH.
[11] Jessica K. Hodgins,et al. Animation of Legged Maneuvers: Jumps, Somersaults, and Gait Transitions , 1993 .
[12] Zicheng Liu,et al. Hierarchical spacetime control , 1994, SIGGRAPH.
[13] Karl Sims,et al. Evolving 3d morphology and behavior by competition , 1994 .
[14] David C. Brogan,et al. Animating human athletics , 1995, SIGGRAPH.
[15] Eugene Fiume,et al. Limit cycle control and its application to the animation of balancing and walking , 1996, SIGGRAPH.
[16] Jessica K. Hodgins,et al. Animation of Human Diving , 1996, Comput. Graph. Forum.
[17] Daniel E. Koditschek,et al. Toward A Systems Theory for the Composition of Dynamically Dexterous Robot Behaviors , 1996 .
[18] Michael F. Cohen,et al. Efficient generation of motion transitions using spacetime constraints , 1996, SIGGRAPH.