Computational analysis of 4-8 meshes with application to surface simplification using global error

We present computational results when computing approximations of a class of meshes with subdivision connectivity, known as 4-8 meshes. We consider algorithms using vertex decimation or vertex insertion. We explain that a full decomposition of a 4-8 mesh using global error can be obtained with an decimation algorithm. Our algorithm produces progressive and adaptive representations of terrain data or subdivision surfaces in having arbitrary topology.

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