A Real-Time Sound Rendering Algorithm for Complex Scenes
暂无分享,去创建一个
[1] James F. O'Brien,et al. Synthesizing Sounds from Physically Based Motion , 2001, SIGGRAPH Video Review on Animation Theater Program.
[2] Marc Levoy,et al. QSplat: a multiresolution point rendering system for large meshes , 2000, SIGGRAPH.
[3] Chen Shen,et al. Synthesizing sounds from rigid-body simulations , 2002, SCA '02.
[4] Tapio Takala,et al. Sound rendering , 1992, SIGGRAPH.
[5] Thomas A. Funkhouser,et al. Modeling acoustics in virtual environments using the uniform theory of diffraction , 2001, SIGGRAPH.
[6] Thomas A. Funkhouser,et al. Priority‐Driven Acoustic Modeling for Virtual Environments , 2000, Comput. Graph. Forum.
[7] Matthias Zwicker,et al. Surfels: surface elements as rendering primitives , 2000, SIGGRAPH.
[8] Friedhelm Meyer auf der Heide,et al. The randomized z-buffer algorithm: interactive rendering of highly complex scenes , 2001, SIGGRAPH.
[9] Claude Puech,et al. Radiosity and global illumination , 1994 .
[10] Markus H. Gross,et al. Spatialized audio rendering for immersive virtual environments , 2002, VRST '02.
[11] Henrik Wann Jensen,et al. Global Illumination using Photon Maps , 1996, Rendering Techniques.
[12] Nicolas Tsingos,et al. Soundtracks for Computer Animation: Sound Rendering in Dynamic Environment with Occlusions , 1997, Graphics Interface.
[13] Thomas A. Funkhouser,et al. A beam tracing approach to acoustic modeling for interactive virtual environments , 1998, SIGGRAPH.
[14] Dinesh K. Pai,et al. FoleyAutomatic: physically-based sound effects for interactive simulation and animation , 2001, SIGGRAPH.
[15] Andrew S. Glassner,et al. Principles of Digital Image Synthesis , 1995 .
[16] Thomas A. Funkhouser,et al. SIGGRAPH 2002 Course Notes "Sounds Good to Me!" Computational Sound for Graphics, Virtual Reality, and Interactive Systems , 2002 .
[17] Backward Ray Tracing. Backward Ray Tracing , 1986 .
[18] Jont B. Allen,et al. Image method for efficiently simulating small‐room acoustics , 1976 .
[19] J. Borish. Extension of the image model to arbitrary polyhedra , 1984 .
[20] Tapio Lokki,et al. Virtual Environment Simulation - Advances in the DIVA project , 1997 .
[21] Thomas A. Funkhouser,et al. Real-time acoustic modeling for distributed virtual environments , 1999, SIGGRAPH.
[22] Leonidas J. Guibas,et al. Metropolis light transport , 1997, SIGGRAPH.
[23] Wolfgang Straßer,et al. Multi‐Resolution Rendering of Complex Animated Scenes , 2002, Comput. Graph. Forum.
[24] Alexander Keller,et al. Instant radiosity , 1997, SIGGRAPH.
[25] A. Krokstad,et al. Calculating the acoustical room response by the use of a ray tracing technique , 1968 .