Engaging the YouTube Google-Eyed Generation: Strategies for Using Web 2.0 in Teaching and Learning.

YouTube, Podcasting, Blogs, Wikis and RSS are buzz words currently associated with the term Web 2.0 and represent a shifting pedagogical paradigm for the use of a new set of tools within education. The implication here is a possible shift from the basic archetypical vehicles used for (e)learning today (lecture notes, printed material, PowerPoint, websites, animation) towards a ubiquitous user-centric, user-content generated and userguided experience. It is not sufficient to use online learning and teaching technologies simply for the delivery of content to students. A new “Learning Ecology” is present where these Web 2.0 technologies can be explored for collaborative and (co)creative purposes as well as for the critical assessment, evaluation and personalization of information. Web 2.0 technologies provide educators with many possibilities for engaging students in desirable practices such as collaborative content creation, peer assessment and motivation of students through innovative use of media. These can be used in the development of authentic learning tasks and enhance the learning experience. However in order for a new learning tool, be it print, multimedia, blog, podcast or video, to be adopted, educators must be able to conceptualize the possibilities for use within a concrete framework. This paper outlines some possible strategies for educators to incorporate the use of some of these Web 2.0 technologies into the student learning experience.

[1]  R. Marzano A Different Kind of Classroom: Teaching with Dimensions of Learning. , 1992 .

[2]  Dorota Mularczyk,et al.  The Encyclopedia of Educational Technology , 1999, J. Educ. Technol. Soc..

[3]  Robert Godwin-Jones,et al.  Digital video update: YouTube, Flash, High-Definition , 2007 .

[4]  Amanda A. Madden Teen Content Creators and Consumers , 2005 .

[5]  Henry Jenkins From YouTube to YouNiversity. , 2007 .

[6]  Tim O'Reilly,et al.  What is Web 2.0: Design Patterns and Business Models for the Next Generation of Software , 2007 .

[7]  Richard E. Mayer,et al.  e-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning , 2002 .

[8]  Tim O'Reilly,et al.  What is Web 2.0: Design Patterns and Business Models for the Next Generation of Software , 2007 .

[9]  Diana G. Oblinger Boomers, Gen-Xers, and Millennials: Understanding the "New Students.". , 2003 .

[10]  Willard Richardson,et al.  Blogs, Wikis, Podcasts, and Other Powerful Web Tools for Classrooms , 2006 .

[11]  George Siemens Connectivism: A Learning Theory for the Digital Age , 2004 .

[12]  Bryan N. Alexander Web 2.0: A New Wave of Innovation for Teaching and Learning? , 2006 .

[13]  Don Tapscott,et al.  Wikinomics: How Mass Collaboration Changes Everything , 2006 .

[14]  Diane J. Skiba,et al.  Nursing Education 2.0: YouTubeTM , 2007 .

[15]  John Seely Brown,et al.  Growing Up: Digital: How the Web Changes Work, Education, and the Ways People Learn , 2000 .

[16]  Diane J Skiba Nursing education 2.0: YouTube. , 2007, Nursing education perspectives.

[17]  Richard A. Schwier,et al.  Visual Design for Instructional Multimedia , 1999 .