Sublinear Geometric Algorithms
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We initiate an investigation of sublinear algorithms for geometric problems in two and three dimensions. We give optimal algorithms for intersection detection of convex polygons and polyhedra, point location in two-dimensional triangulations and Voronoi diagrams, and ray shooting in convex polyhedra, all of which run in expected time $O(\sqrt{n}\,)$, where $n$ is the size of the input. We also provide sublinear solutions for the approximate evaluation of the volume of a convex polytope and the length of the shortest path between two points on the boundary.
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