Affect Recognition during Active Game Playing based on Posture Skeleton Data
暂无分享,去创建一个
Yiorgos Chrysanthou | Christos Gatzoulis | Haris Zacharatos | Y. Chrysanthou | Haris Zacharatos | Christos Gatzoulis
[1] Peter Robinson,et al. Detecting Affect from Non-stylised Body Motions , 2007, ACII.
[2] Nadia Bianchi-Berthouze,et al. Automatic Recognition of Affective Body Movement in a Video Game Scenario , 2011, INTETAIN.
[3] Ginevra Castellano,et al. Recognising Human Emotions from Body Movement and Gesture Dynamics , 2007, ACII.
[4] P. S. Sastry,et al. Analysis of the back-propagation algorithm with momentum , 1994, IEEE Trans. Neural Networks.
[5] Ronald Poppe,et al. Person or Puppet? The Role of Stimulus Realism in Attributing Emotion to Static Body Postures , 2007, ACII.
[6] Andrea Kleinsmith,et al. Modelling Non-Acted Affective Posture in a Video Game Scenario , 2010 .
[7] P. Mielke,et al. A Generalization of Cohen's Kappa Agreement Measure to Interval Measurement and Multiple Raters , 1988 .
[8] Anthony Steed,et al. Automatic Recognition of Non-Acted Affective Postures , 2011, IEEE Transactions on Systems, Man, and Cybernetics, Part B (Cybernetics).
[9] Ian H. Witten,et al. The WEKA data mining software: an update , 2009, SKDD.