Empirical Comparison of Human Behavior and Performance with Different Display Devices for Virtual Environments

Although a wide range of display devices is used in virtual environment (VE) systems, no guidelines exist to choose an appropriate display for a particular VE application. Our goal in this research is to develop such guidelines on the basis of empirical results. In this paper, we present a preliminary experiment comparing human behavior and performance between a head-mounted display (HMD) and a four-sided spatially immersive display (SID). In particular, we studied users' preferences for real vs. virtual turns in the VE. The results indicate that subjects have a significant preference for real turns in the HMD and for virtual turns in the SID. The experiment also found that females are more likely to choose real turns than males. We suggest that HMDs are an appropriate choice when users perform frequent turns and require spatial orientation.

[1]  Bernd Fröhlich,et al.  The Responsive Workbench [virtual work environment] , 1994, IEEE Computer Graphics and Applications.

[2]  Frederick P. Brooks What's Real About Virtual Reality? , 1999, IEEE Computer Graphics and Applications.

[3]  Peter J. Werkhoven,et al.  Aiding orientation performance in virtual environments with proprioceptive feedback , 1998, Proceedings. IEEE 1998 Virtual Reality Annual International Symposium (Cat. No.98CB36180).

[4]  Ed Lantz,et al.  The future of virtual reality: head mounted displays versus spatially immersive displays (panel) , 1996, SIGGRAPH.

[5]  Mark Meyer,et al.  ALCOVE: design and implementation of an object-centric virtual environment , 1999, Proceedings IEEE Virtual Reality (Cat. No. 99CB36316).

[6]  Carolina Cruz-Neira,et al.  Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE , 2023 .

[7]  Joseph J. LaViola,et al.  Hands-free multi-scale navigation in virtual environments , 2001, I3D '01.

[8]  Michael J. Singer,et al.  Measuring Presence in Virtual Environments: A Presence Questionnaire , 1998, Presence.

[9]  Randy Pausch,et al.  A user study comparing head-mounted and stationary displays , 1993, Proceedings of 1993 IEEE Research Properties in Virtual Reality Symposium.

[10]  Ryugo Kijima,et al.  Transition between virtual environment and workstation environment with projective head mounted display , 1997, Proceedings of IEEE 1997 Annual International Symposium on Virtual Reality.

[11]  Jack M. Loomis,et al.  Locomotion Mode Affects the Updating of Objects Encountered During Travel: The Contribution of Vestibular and Proprioceptive Inputs to Path Integration , 1998, Presence.