Advances in virtual learning environments and classrooms
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[2] Ng Hern,et al. BrickNet: sharing object behaviors on the Net , 1995, Proceedings Virtual Reality Annual International Symposium '95.
[3] Lorraine Sherry,et al. Issues in Distance Learning , 1995 .
[4] Steve Benford,et al. MASSIVE: a collaborative virtual environment for teleconferencing , 1995, TCHI.
[5] David C. Brogan,et al. Diamond Park and Spline:Social Virtual Reality with 3D Animation, Spoken Interaction, and Runtime Extendability , 1997, Presence: Teleoperators & Virtual Environments.
[6] Gurminder Singh,et al. NetEffect: a network architecture for large-scale multi-user virtual worlds , 1997, VRST '97.
[7] Emmanuel Frécon,et al. DIVE: a scaleable network architecture for distributed virtual environments , 1998, Distributed Syst. Eng..
[8] Michael Zyda,et al. Networked virtual environments - desgin and implementation , 1999 .
[9] Oliver Schreer,et al. An immersive 3D video-conferencing system using shared virtual team user environments , 2002, CVE '02.
[10] Kevin Kinser. Diversity Within the Virtual Classroom , 2003 .
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[13] James H. Korris. Full Spectrum Warrior: How the Institute for Creative Technologies Built a Cognitive Training Tool for the XBox , 2004 .
[14] Jeremiah Scholl,et al. The effect of video-augmented chat on collaborative learning with cases , 2005, CSCL.
[15] Leonidas Kazatzopoulos,et al. Enabling Collaborative Medical Diagnosis Over the Internet via Peer-to-Peer Distribution of Electronic Health Records , 2006, Journal of Medical Systems.
[16] Michele D. Dickey. Three-dimensional virtual worlds and distance learning: two case studies of Active Worlds as a medium for distance education , 2005, Br. J. Educ. Technol..
[17] Michael J. Singer,et al. The Factor Structure of the Presence Questionnaire , 2005, Presence: Teleoperators & Virtual Environments.
[18] Kathleen M. Carley,et al. Evolution of Player Skill in the America's Army Game , 2006, Simul..
[19] Simon Richir,et al. A Comparison of Three Techniques to Interact in Large Virtual Environments Using Haptic Devices with Limited Workspace , 2006, Computer Graphics International.
[20] John D. Fernandez,et al. Facial feature detection using Haar classifiers , 2006 .
[21] Weiguo Liu,et al. A collaborative virtual geographic environment based on P2P and Grid technologies , 2007, Inf. Sci..
[22] Pieter Jorissen,et al. ASCIT sick children : again at my school by fostering communication through interactive technologies for long term sick children , 2007 .
[23] Vichita Vathanophas,et al. Enhancing information sharing in group support systems (GSS) , 2007, Comput. Hum. Behav..
[24] Jay F. Nunamaker,et al. An empirical investigation of virtual Interaction in supporting learning , 2008, DATB.
[25] Thrasyvoulos Tsiatsos,et al. Selecting a Networked Virtual Environment Platform and the Design of a Collaborative e-Learning Environment , 2008, 22nd International Conference on Advanced Information Networking and Applications - Workshops (aina workshops 2008).
[26] Wim Lamotte,et al. Large‐scale networked virtual environments: architecture and applications , 2008 .
[27] Stefan Hrastinski,et al. Asynchronous and synchronous e-learning , 2008 .
[28] Martin J. Eppler,et al. An Experimental Comparison of 3D Virtual Environments and Text Chat as Collaboration Tools , 2009 .
[29] Caifeng Shan,et al. Upscaling faces for recognition systems using trained filters , 2009, IMCE '09.
[30] Hassan Rajaei,et al. Interactive Virtual Training Environment With Web Camera For Science And Engineering Education , 2010 .
[31] Leonard A. Annetta,et al. The Role of Synchronous Interactions Within Higher Education Distance Education Courses , 2010 .