Very realistic graphics for visualising archaeological site reconstructions

Recent developments in computer graphics are providing powerful tools for modelling multidimensional aspects of data gathered by archaeologists. Computer graphics techniques can now be used to reconstruct and visualise features of a site which may otherwise be difficult to appreciate. This new perspective may enhance our understanding of the environments in which our ancestors lived. However, if we are to avoid misleading impressions of a site then we need to be able to evaluate the "realism" of the resultant reconstructions.This paper investigates the problems associated with reconstructing archaeological and heritage sites on computer.