To Sign Up, or not to Sign Up?: Maximizing Citizen Science Contribution Rates through Optional Registration
暂无分享,去创建一个
Caroline Jay | Markel Vigo | Robert Dunne | David Gelsthorpe | Markel Vigo | C. Jay | D. Gelsthorpe | R. Dunne
[1] T. Kornienko,et al. Journal of Economic Behavior & Organization , 2022 .
[2] Loren G. Terveen,et al. Quality is a verb: the operationalization of data quality in a citizen science community , 2011, Int. Sym. Wikis.
[3] Jennifer Preece,et al. Using gamification to inspire new citizen science volunteers , 2013, Gamification.
[4] Margot Brereton,et al. Virtual birding: extending an environmental pastime into the virtual world for citizen science , 2013, CHI.
[5] Ann Blandford,et al. Designing for dabblers and deterring drop-outs in citizen science , 2014, CHI.
[6] Ya'akov Gal,et al. Improving Productivity in Citizen Science through Controlled Intervention , 2015, WWW.
[7] David Coyle,et al. Competing or aiming to be average?: normification as a means of engaging digital volunteers , 2014, CSCW.
[8] Andrea Wiggins,et al. Free as in puppies: compensating for ict constraints in citizen science , 2013, CSCW.
[9] Charlene Jennett,et al. Do games attract or sustain engagement in citizen science?: a study of volunteer motivations , 2013, CHI Extended Abstracts.
[10] Kevin Crowston,et al. Purposeful gaming & socio-computational systems: a citizen science design case , 2012, GROUP.
[11] P. Resnick,et al. Building Successful Online Communities: Evidence-Based Social Design , 2012 .
[12] Loren G. Terveen,et al. Crafting the initial user experience to achieve community goals , 2008, RecSys '08.
[13] Ron Kohavi,et al. Responsible editor: R. Bayardo. , 2022 .
[14] Jennifer Preece,et al. Gamifying citizen science: a study of two user groups , 2014, CSCW Companion.
[15] James W. Pennebaker,et al. Predicting the perceived quality of online mathematics contributions from users' reputations , 2011, CHI.
[16] Marti A. Hearst,et al. Comparing the use of social networking and traditional media channels for promoting citizen science , 2013, CSCW.
[17] Jennifer Preece,et al. Does motivation in citizen science change with time and culture? , 2014, CSCW Companion.
[18] Jon Whittle,et al. How much participation is enough?: a comparison of six participatory design projects in terms of outcomes , 2014, PDC.
[19] David De Roure,et al. Zooniverse: observing the world's largest citizen science platform , 2014, WWW.
[20] Matthew Reid,et al. Quality control mechanisms for crowdsourcing: peer review, arbitration, & expertise at familysearch indexing , 2013, CSCW '13.
[21] Jennifer Preece,et al. Dynamic changes in motivation in collaborative citizen-science projects , 2012, CSCW.
[22] Loren G. Terveen,et al. Capturing quality: retaining provenance for curated volunteer monitoring data , 2014, CSCW.
[23] David P. Anderson,et al. Scientists@Home: What Drives the Quantity and Quality of Online Citizen Science Participation? , 2014, PloS one.
[24] Anna L. Cox,et al. “I want to be a captain! I want to be a captain!”: gamification in the old weather citizen science project , 2013, Gamification.
[25] Laura A. Dabbish,et al. Labeling images with a computer game , 2004, AAAI Spring Symposium: Knowledge Collection from Volunteer Contributors.
[26] Ron Kohavi,et al. Ten Supplementary Analyses to Improve E-commerce Web Sites , 2003 .
[27] Arpita Ghosh,et al. Incentives, gamification, and game theory: an economic approach to badge design , 2013, EC '13.
[28] Scott E. Hudson,et al. DIYbio Things: Open Source Biology Tools as Platforms for Hybrid Knowledge Production and Scientific Participation , 2015, CHI.
[29] Michael S. Bernstein,et al. Break It Down: A Comparison of Macro- and Microtasks , 2015, CHI.
[30] C. Lintott,et al. Galaxy Zoo: morphologies derived from visual inspection of galaxies from the Sloan Digital Sky Survey , 2008, 0804.4483.
[31] Nicole Immorlica,et al. Social Status and Badge Design , 2015, WWW.
[32] Elena Paslaru Bontas Simperl,et al. Designing for Citizen Data Analysis: A Cross-Sectional Case Study of a Multi-Domain Citizen Science Platform , 2015, CHI.
[33] Kevin Crowston,et al. From Conservation to Crowdsourcing: A Typology of Citizen Science , 2011, 2011 44th Hawaii International Conference on System Sciences.
[34] Adrien Treuille,et al. Predicting protein structures with a multiplayer online game , 2010, Nature.
[35] L. Festinger,et al. A Theory of Cognitive Dissonance , 2017 .