Reprisal Strategies in Pursuit Games

A preference-ordered discrete-gaming model, developed for pursuit-evasion studies in an earlier paper, is first reviewed and some refinements are described: graduation of draw outcomes via a threat-reciprocity concept and an improved cell buildup technique. A reprisal-strat egy scheme, which exploits opponent's errors by extrapolation, is described and illustrated in an air-to-air combat example. The results suggest that the approach is quite promising.

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