Incremental Polygonization of Implicit Surfaces
暂无分享,去创建一个
[1] Brian Wyvill,et al. CONTROLLED BLENDING OF PROCEDURAL IMPLICIT SURFACES , 1990 .
[2] Richard Szeliski,et al. Surface modeling with oriented particle systems , 1992, SIGGRAPH.
[3] Chyi-Cheng Lin,et al. A note on computing the saddle values in isosurface polygonization , 1997, The Visual Computer.
[4] Devendra Kalra,et al. Guaranteed ray intersections with implicit surfaces , 1989, SIGGRAPH.
[5] William E. Lorensen,et al. Marching cubes: A high resolution 3D surface construction algorithm , 1987, SIGGRAPH.
[6] Jules Bloomenthal,et al. Polygonization of implicit surfaces , 1988, Comput. Aided Geom. Des..
[7] Jane Wilhelms,et al. Topological considerations in isosurface generation , 1994, TOGS.
[8] Bernd Hamann,et al. The asymptotic decider: resolving the ambiguity in marching cubes , 1991, Proceeding Visualization '91.
[9] Mathieu Desbrun,et al. Adaptive Sampling of Implicit Surfaces for Interactive Modelling and Animation , 1995, Comput. Graph. Forum.
[10] Stefan Gnutzmann,et al. Simplicial pivoting for mesh generation of implicity defined surfaces , 1991, Comput. Aided Geom. Des..
[11] G. Wyvill,et al. Ray-tracing soft objects , 1990 .
[12] Alex Pentland,et al. Generalized implicit functions for computer graphics , 1991, SIGGRAPH.
[13] Christophe Schlick,et al. Implicit Sweep Objects , 1996, Comput. Graph. Forum.
[14] John M. Snyder,et al. Interval analysis for computer graphics , 1992, SIGGRAPH.
[15] J. Gascuel. Implicit Patches: An Optimized and Powerful Ray Intersection Algorithm for Implicit Surfaces , 1995 .