GameStory Task at MediaEval 2018
暂无分享,去创建一个
Michael Riegler | Martin Potthast | Mathias Lux | Pål Halvorsen | Duc-Tien Dang-Nguyen | Marcus Larson
[1] Donghee Yvette Wohn,et al. eSports as An Emerging Research Context at CHI: Diverse Perspectives on Definitions , 2017, CHI Extended Abstracts.
[2] Michael Riegler,et al. Summarizing E-sports matches and tournaments: the example of counter-strike: global offensive , 2019, MMVE@MMSys.
[3] Tao Mei,et al. Video Summarization by Learning Deep Side Semantic Embedding , 2019, IEEE Transactions on Circuits and Systems for Video Technology.
[4] Andruid Kerne,et al. Streaming on twitch: fostering participatory communities of play within live mixed media , 2014, CHI.
[5] Qian Zhang,et al. User Video Summarization Based on Joint Visual and Semantic Affinity Graph , 2016, iV&L-MM@MM.
[6] Christos Faloutsos,et al. MMSS: multi-modal story-oriented video summarization , 2004, Fourth IEEE International Conference on Data Mining (ICDM'04).
[7] Jo Bryce,et al. Spectacle of the Deathmatch: Character and Narrative in First Person Shooters , 2002 .
[8] Huang-Chia Shih,et al. A Survey of Content-Aware Video Analysis for Sports , 2017, IEEE Transactions on Circuits and Systems for Video Technology.
[9] Yih-Ming Su,et al. A novel highlight event decision approach for baseball videos , 2008, 2008 IEEE International Symposium on Consumer Electronics.
[10] Magy Seif El-Nasr,et al. Game Analytics - The Basics , 2013, Game Analytics, Maximizing the Value of Player Data.
[11] Farhad Bayat,et al. Goal Detection in Soccer Video: Role-Based Events Detection Approach , 2014 .
[12] Roger Zimmermann,et al. EventBuilder: Real-time Multimedia Event Summarization by Visualizing Social Media , 2015, ACM Multimedia.
[13] Mohan S. Kankanhalli,et al. Event detection in basketball video using multiple modalities , 2003, Fourth International Conference on Information, Communications and Signal Processing, 2003 and the Fourth Pacific Rim Conference on Multimedia. Proceedings of the 2003 Joint.
[14] Yuri Seo,et al. Beyond solitary play in computer games: The social practices of eSports , 2016 .