Admissibility in Games with Imperfect Information
暂无分享,去创建一个
[1] Arno Pauly,et al. The Computational Complexity of Iterated Elimination of Dominated Strategies , 2016, Theory of Computing Systems.
[2] Dietmar Berwanger,et al. Admissibility in Infinite Games , 2007, STACS.
[3] Lorenzo Clemente,et al. Non-Zero Sum Games for Reactive Synthesis , 2015, LATA.
[4] Jean-François Raskin,et al. Assume-admissible synthesis , 2015, Acta Informatica.
[5] John H. Reif,et al. The Complexity of Two-Player Games of Incomplete Information , 1984, J. Comput. Syst. Sci..
[6] Jean-François Raskin,et al. The complexity of admissibility in Omega-regular games , 2013, CSL-LICS.
[7] Vincent Conitzer,et al. Complexity of (iterated) dominance , 2005, EC '05.
[8] Felix A. Fischer,et al. On the Complexity of Iterated Weak Dominance in Constant-Sum Games , 2010, Theory of Computing Systems.
[9] Amir Pnueli,et al. On the synthesis of a reactive module , 1989, POPL '89.
[10] Johan van Benthem,et al. Reasoning about Strategies , 2013, Computation, Logic, Games, and Quantum Foundations.
[11] Guillermo A. Pérez,et al. Admissibility in Quantitative Graph Games , 2016, FSTTCS.
[12] Dietmar Berwanger,et al. Hierarchical Information Patterns and Distributed Strategy Synthesis , 2015, ATVA.
[13] Bernd Finkbeiner,et al. Automatic Compositional Synthesis of Distributed Systems , 2014, FM.
[14] Christel Baier,et al. Principles of model checking , 2008 .
[15] D. Knuth,et al. A note on strategy elimination in bimatrix games , 1988 .
[16] Thomas A. Henzinger,et al. Concurrent reachability games , 1998, Proceedings 39th Annual Symposium on Foundations of Computer Science (Cat. No.98CB36280).
[17] Marco Faella,et al. Admissible Strategies in Infinite Games over Graphs , 2009, MFCS.
[18] Daniel Kirsten. Alternating Tree Automata and Parity Games , 2001, Automata, Logics, and Infinite Games.
[19] Aniello Murano,et al. Strategy logic with imperfect information , 2017, 2017 32nd Annual ACM/IEEE Symposium on Logic in Computer Science (LICS).
[20] Martín Abadi,et al. Realizable and Unrealizable Specifications of Reactive Systems , 1989, ICALP.
[21] Orna Kupfermant,et al. Synthesis with Incomplete Informatio , 2000 .
[22] Krishnendu Chatterjee,et al. Algorithms for Omega-Regular Games with Imperfect Information , 2006, Log. Methods Comput. Sci..