Procedural content generation based on a genetic algorithm in a serious game for obstructive sleep apnea
暂无分享,去创建一个
Konstantina S. Nikita | Konstantia Zarkogianni | Konstantinos Mitsis | George Mourkousis | Eleftherios Kalafatis
[1] Johannes Konert,et al. Content Generation for Serious Games , 2015, Entertainment Computing and Serious Games.
[2] D. Kort,et al. The Game Experience Questionnaire , 2013 .
[3] Konstantina S. Nikita,et al. Evaluation of a Serious Game Promoting Nutrition and Food Literacy: Experiment Design and Preliminary Results , 2019, 2019 IEEE 19th International Conference on Bioinformatics and Bioengineering (BIBE).
[4] Konstantina S. Nikita,et al. An Ontology-Based Serious Game Design for the Development of Nutrition and Food Literacy Skills , 2019, 2019 41st Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC).
[5] Édgar Cortés-Reyes,et al. New perspectives in the treatment of obstructive sleep apnea–hypopnea syndrome , 2017 .
[6] Dan Boneh,et al. On genetic algorithms , 1995, COLT '95.
[7] Marjan Kuchaki Rafsanjani,et al. A genetic approach in procedural content generation for platformer games level creation , 2017, 2017 2nd Conference on Swarm Intelligence and Evolutionary Computation (CSIEC).