Towards an intelligent assistive system based on augmented reality and serious games
暂无分享,去创建一个
[1] J. Cummings,et al. The Montreal Cognitive Assessment, MoCA: A Brief Screening Tool For Mild Cognitive Impairment , 2005, Journal of the American Geriatrics Society.
[2] M. Ienca,et al. Intelligent Assistive Technology for Alzheimer's Disease and Other Dementias: A Systematic Review. , 2017, Journal of Alzheimer's disease : JAD.
[3] Guoliang Chen,et al. Integrated WiFi/PDR/Smartphone Using an Unscented Kalman Filter Algorithm for 3D Indoor Localization , 2015, Sensors.
[4] Fernando Seco Granja,et al. Comparing Ubisense, BeSpoon, and DecaWave UWB Location Systems: Indoor Performance Analysis , 2017, IEEE Transactions on Instrumentation and Measurement.
[5] Mohammad Kia,et al. Evaluating the Possibility of Integrating Augmented Reality and Internet of Things Technologies to Help Patients with Alzheimer’s Disease , 2019, 2019 26th National and 4th International Iranian Conference on Biomedical Engineering (ICBME).
[6] Martha E. Pollack,et al. Intelligent Assistive Technology: The Present and the Future , 2007, User Modeling.
[7] Elena Sinforiani,et al. Smart Aging Platform for Evaluating Cognitive Functions in Aging: A Comparison with the MoCA in a Normal Population , 2017, Front. Aging Neurosci..
[8] Deborah I. Fels,et al. Gamification in theory and action: A survey , 2015, Int. J. Hum. Comput. Stud..
[9] Ioannis Kazanidis,et al. A Comparative Study of Augmented Reality Platforms for Building Educational Mobile Applications , 2019, IMCL.
[10] Tobias Nef,et al. Evaluation of a novel Serious Game based assessment tool for patients with Alzheimer’s disease , 2017, PloS one.
[11] John A. Stankovic,et al. Adaptive Communication for Battery-Free Devices in Smart Homes , 2019, IEEE Internet of Things Journal.
[12] Dennis Chan,et al. Augmented Reality for Early Alzheimer's Disease Diagnosis , 2019, CHI Extended Abstracts.
[13] Timo Korthals,et al. A Bidirectional Object Tracking and Navigation System using a True-Range Multilateration Method , 2019, 2019 International Conference on Indoor Positioning and Indoor Navigation (IPIN).
[14] Esteban Guerrero,et al. Designing and evaluating an intelligent augmented reality system for assisting older adults’ medication management , 2019, Cognitive Systems Research.
[15] C. Lyketsos,et al. History of traumatic brain injury interferes with accurate diagnosis of Alzheimer’s dementia: a nation-wide case-control study , 2019, International review of psychiatry.
[16] N. A. Ahmad,et al. Validity of screening tools for dementia and mild cognitive impairment among the elderly in primary health care: a systematic review. , 2019, Public health.
[17] Fernando Seco Granja,et al. Fine-grained acoustic positioning with compensation of CDMA interference , 2015, 2015 IEEE International Conference on Industrial Technology (ICIT).
[18] Mohsen Guizani,et al. Internet of Things: A Survey on Enabling Technologies, Protocols, and Applications , 2015, IEEE Communications Surveys & Tutorials.
[19] Wiebren Zijlstra,et al. Feasibility and effects of serious games for people with dementia: A systematic review and recommendations for future research , 2018 .
[20] Ioannis Paraskevopoulos,et al. Design guidelines for developing customised serious games for Parkinson's Disease rehabilitation using bespoke game sensors , 2014, Entertain. Comput..
[21] Alzheimer's Association∗. 2019 Alzheimer's disease facts and figures , 2019, Alzheimer's & Dementia.
[22] Julien Sarrazin,et al. GAMEREHAB@HOME: A New Engineering System Using Serious Game and Multisensor Fusion for Functional Rehabilitation at Home , 2021, IEEE Transactions on Games.
[23] Raed A. Abd-Alhameed,et al. Indoor location identification technologies for real-time IoT-based applications: An inclusive survey , 2018, Comput. Sci. Rev..
[24] Corinna Simone Dietlein,et al. Recommendations on the Design of Serious Games for People with Dementia , 2019, EAI Endorsed Trans. Serious Games.
[25] Athanasios V. Vasilakos,et al. Providing Healthcare-as-a-Service Using Fuzzy Rule Based Big Data Analytics in Cloud Computing , 2018, IEEE Journal of Biomedical and Health Informatics.
[26] Takehiko Yamaguchi,et al. Usability assessment of natural user interfaces during serious games: Adjustments for dementia intervention , 2015 .
[27] María Malfaz,et al. Study of Scenarios and Technical Requirements of a Social Assistive Robot for Alzheimer’s Disease Patients and Their Caregivers , 2015, International Journal of Social Robotics.
[28] Ioannis Tarnanas,et al. Ecological Validity of Virtual Reality Daily Living Activities Screening for Early Dementia: Longitudinal Study , 2013, JMIR serious games.
[29] Anton Nijholt,et al. Movement-Based Sports Video Games: Investigating Motivation and Gaming Experience , 2009, Entertain. Comput..
[30] Thomas Zwick,et al. Realization Limits of Impulse-Based Localization System for Large-Scale Indoor Applications , 2015, IEEE Transactions on Instrumentation and Measurement.
[31] Edgard Afonso Lamounier Jr.,et al. Assisting individuals with Alzheimer’s disease using mobile augmented reality with voice interaction: an acceptance experiment with individuals in the early stages , 2019, Research on Biomedical Engineering.
[32] Andreas F. Molisch,et al. HiPR: High-Precision UWB Ranging for Sensor Networks , 2019, MSWiM.