Intervention for inclusivity : gender politics and indie game development

In this paper, we investigate the relationship between the indie identity, independence as a rhetoric, principles of interventionist work, and different models for creating a more inclusive industry. Through clashing understandings of the needs of aspiring game developers indie culture can serve to reify dominant narratives of the mainstream industry, including discourses that hinder female participation therein. However, there are successful models in which we can observe other, more inclusive, modes of welcoming previously marginalized and excluded groups, which can be taken up in other contexts for diversifying local indie game development.

[1]  M. Krumer-Nevo,et al.  From voice to knowledge: participatory action research, inclusive debate and feminism , 2009 .

[2]  Jacquelyn Ford Morie,et al.  The Hegemony of Play , 2007, DiGRA Conference.

[3]  Nancy Fraser,et al.  Unruly Practices: Power, Discourse and Gender in Contemporary Social Theory , 1989 .

[4]  P. Maguire,et al.  The `f' word has everything to do with it , 2009 .

[5]  N. Dyer-Witheford,et al.  Games of Empire: Global Capitalism and Video Games , 2010 .

[6]  J. Wajcman Feminism Confronts Technology , 1991 .

[7]  Orlando Guevara-Villalobos,et al.  Cultures of independent game production: Examining the relationship between community and labour , 2011, DiGRA Conference.

[8]  Stephanie Fisher,et al.  Disrupting the Gender Order: Leveling Up and Claiming Space in an After-School Video Game Club , 2011 .

[9]  M. Volman,et al.  Getting Smart: Feminist Research and Pedagogy with/in the Postmodern , 1994 .

[10]  A. Harvey Constituting the player : feminist technoscience, gender, and digital play , 2011 .

[11]  Hilde G. Corneliussen,et al.  Gender-Technology Relations , 2012 .

[12]  J. Wajcman FROM WOMEN AND TECHNOLOGY TO GENDERED TECHNOSCIENCE , 2007 .

[13]  R. McDermott Understanding practice: The acquisition of a child by a learning disability , 1993 .

[14]  Rosalind Gill,et al.  Postfeminist media culture , 2007 .

[15]  P. Freire,et al.  Pedagogy of the Oppressed ( 1968 ) by , 2011 .

[16]  Jennifer Jenson,et al.  Gender, Simulation, and Gaming: Research Review and Redirections , 2010 .