Adopting Best Practices from the Games Industry in Development of Serious Games for Health
暂无分享,去创建一个
[1] Darryl Charles,et al. Optimising engagement for stroke rehabilitation using serious games , 2009, The Visual Computer.
[2] A. Rizzo,et al. Initial usability assessment of off-the-shelf video game consoles for clinical game-based motor rehabilitation , 2009 .
[3] Gary Ushaw,et al. Early response markers from video games for rehabilitation strategies , 2014, SIAP.
[4] Lennart E. Nacke,et al. From game design elements to gamefulness: defining "gamification" , 2011, MindTrek.
[5] Mikael Jakobsson,et al. The Achievement Machine: Understanding Xbox 360 Achievements in Gaming Practices , 2011, Game Stud..
[6] Gary Ushaw,et al. Benchmarking motion sensing devices for rehabilitative gaming , 2015, SAC.
[7] Graham Morgan,et al. Bespoke video games to provide early response markers to identify the optimal strategies for maximizing rehabilitation , 2014, SAC.
[8] William V. Wright,et al. A Theory of Fun for Game Design , 2004 .
[9] Damian Brown. Overcoming the Barriers to Uptake: A Study of 6 Danish Health-Based Serious Games Projects , 2013, Int. J. Game Based Learn..
[10] Rilla Khaled,et al. Tales from the front lines of a large-scale serious game project , 2012, CHI.
[11] Katherine Isbister,et al. Designing games for learning: insights from conversations with designers , 2010, CHI.
[12] Clinton Keith,et al. Agile Game Development with Scrum , 2010 .
[13] Leonard A. Annetta. The “I's” Have It: A Framework for Serious Educational Game Design , 2010 .
[14] Julian Togelius,et al. Game Data Mining , 2013, Game Analytics, Maximizing the Value of Player Data.
[15] Graham Morgan,et al. An Efficient Application of Gesture Recognition from a 2D Camera for Rehabilitation of Patients with Impaired Dexterity , 2013, HEALTHINF.
[16] Mateu Sbert,et al. Serious Games for e-Health Care , 2014 .
[17] G. Burdea,et al. Low-cost Virtual Rehabilitation of the Hand for Patients Post-Stroke , 2006, 2006 International Workshop on Virtual Rehabilitation.
[18] Christopher Wee Keong Kuah,et al. A feasibility study using interactive commercial off-the-shelf computer gaming in upper limb rehabilitation in patients after stroke. , 2010, Journal of rehabilitation medicine.