Advanced design methods for successful innovation

Innovation is the key to our future, for the companies we work for, for us as designers, and for the universities educating new generations of designers. The tools we use are becoming increasingly sophisticated, macthing the complex intricacies of the products, services and solutions we are working on. The world we work in is changing and so are we: our field of design is coming of age. Our message is simple and straightforward: to help organisations adopt advanced design methods, equipping then to deal with the dynamic development environments we encounter as practitioners. This supports Design United's mission: to stimulate and increase interaction between design practitioners and the university design schools. This is vital, as the implementation of advanced design methods requires intensive collaboration when defining and resolving research challenges, and developing new research methods and tools. This is meant to be a hands-on book. It has been written by researchers working in the field of innovative design questions. They tell us what they have done and how they did it, based on real-life cases. This book provides readers with a clear overview of recently researched and developed design methods that have the potential of making many individuals and organisations more successful in achieving their goals.

[1]  Cle Christelle Harkema Revealing unawareness in usability related decision-making , 2012 .

[2]  Chajoong Kim,et al.  Design for Usability; practice-oriented research for user-centered product design. , 2012, Work.

[3]  R. Veenhoven Greater Happiness for a Greater Number , 2010 .

[4]  Markus Voelter,et al.  State of the Art , 1997, Pediatric Research.

[5]  Pieter Jan Stappers,et al.  Models, Collections and Toolkits for Human Computer Interaction: What Can We Learn? , 2010 .

[6]  Frido E. Smulders,et al.  Modelling the inter-subjective level of innovation , 2012, Int. J. Technol. Manag..

[7]  Roger Martin The Opposable Mind: How Successful Leaders Win Through Integrative Thinking , 2007 .

[8]  F. Sleeswijk Visser,et al.  Bringing the everyday life of people into design , 2009 .

[9]  R. Normann,et al.  From value chain to value constellation: designing interactive strategy. , 1993, Harvard business review.

[10]  Frido Smulders,et al.  Get synchronized: Bridging the gap between design and volume production , 2006 .

[11]  D. Aaker Building Strong Brands , 1995 .

[12]  Andrew B. Hargadon,et al.  Technology brokering and innovation in a product development firm. , 1997 .

[13]  Lutz E. Schlange Scenarios: The art of strategic conversation , 1997 .

[14]  Paul Hekkert,et al.  Vision in Design: A Guidebook for Innovators , 2011 .

[15]  Nigel Cross,et al.  Creativity in the design process: co-evolution of problem–solution , 2001 .

[16]  T. Ryynänen,et al.  Brand‐driven Innovation – Strategies for Development and Design , 2012 .

[17]  D. Ouden,et al.  Innovation design: creating value for people, organizations and society / Elke den Ouden , 2012 .

[18]  Jakob Nielsen,et al.  Paper versus computer implementations as mockup scenarios for heuristic evaluation , 1990, INTERACT.

[19]  P. John Clarkson,et al.  Can users be excluded from an inclusive design process , 2005 .

[20]  Karel Brookhuis,et al.  Handbook of Human Factors and Ergonomics Methods , 2009 .

[21]  Mary Beth Rosson,et al.  Usability Engineering: Scenario-based Development of Human-Computer Interaction , 2001 .

[22]  Kevin Lane Keller Strategic Brand Management: Building, Measuring, and Managing Brand Equity , 1997 .

[23]  David Graeber,et al.  Toward an Anthropological Theory of Value , 2002 .

[24]  K. L. Edwards Product design: Fundamentals and methods: N.F.M. Roozenburg and J. Eekels John Wiley, 1995, ISBN 0-471-95465-9, 408 pp, paperback, £27.50 , 1995 .

[25]  Mieke van der Bijl-Brouwer,et al.  The Envisioning Use Workshop , 2012 .

[26]  Jasper van Kuijk Managing Product Usability: How companies deal with usability in the development of electronic consumer products , 2010 .

[27]  Peter J. M. Sonnemans,et al.  Quality and Reliability Problems from a Consumer's Perspective: an Increasing Problem Overlooked by Businesses? , 2006, Qual. Reliab. Eng. Int..

[28]  A. A. Alblas,et al.  Creating value for multiple stakeholders with intelligent (lighting) solutions , 2011 .

[29]  Ioana Literat Participatory Innovation , 2013 .

[30]  Maaike Kleinsmann,et al.  Barriers and enablers for creating shared understanding in co-design projects , 2008 .

[31]  R. Verganti Design, Meanings, and Radical Innovation: A Metamodel and a Research Agenda* , 2008 .

[32]  G. Stompff Facilitating Team Cognition: How designers mirror what NPD teams do , 2012 .

[33]  J. Johanson,et al.  Creating value through mutual commitment to business network relationships , 1999 .

[34]  T.J.T. Weevers,et al.  Method Selection Tool for User Centred Product Development , 2011 .

[35]  Frederik Willem Bertrandus Hoolhorst Structuring user-centred product development processes , 2012 .

[36]  Renee Wever,et al.  Eco‐efficient Value Creation: An Alternative Perspective on Packaging and Sustainability , 2013 .

[37]  F.W.B. Hoolhorst The UCD Kick-off tool: A workshop manual , 2012 .

[38]  L. Kester New Product Development Portfolios: Identifying the antecedents and consequences of decision-making processes , 2011 .

[39]  Tore Urnes,et al.  Pivots and structured play: stimulating creative user input in concept development , 2002, NordiCHI '02.

[40]  Dennis R. Wixon Evaluating usability methods: why the current literature fails the practitioner , 2003, INTR.

[41]  Virpi Roto,et al.  Understanding, scoping and defining user experience: a survey approach , 2009, CHI.

[42]  C. Dorst Design research: a revolution-waiting-to-happen☆ , 2008 .

[43]  J F Suri,et al.  Scenario building as an ergonomics method in consumer product design. , 2000, Applied ergonomics.

[44]  Aarnout Brombacher Reliability in strongly innovative products; a threat or a challenge? , 2005, Reliab. Eng. Syst. Saf..

[45]  Michael J. Muller Layered participatory analysis: new developments in the CARD technique , 2001, CHI.

[46]  Xavier Ferré,et al.  Usability Planner: A Tool to Support the Process of Selecting Usability Methods , 2011, INTERACT.

[47]  Patrick Langdon,et al.  Categorising design methods: how designers view the roles of user methods in design , 2008 .

[48]  Michael Barnett The Keystone Advantage: What the New Dynamics of Business Ecosystems Mean for Strategy, Innovation, and Sustainability , 2006 .