Advanced design methods for successful innovation
暂无分享,去创建一个
Fehm Smulders | den Ph Elke Ouden | van der M Mascha Voort | de C Bont | Hnj Rick Schifferstein | D. Ouden | H. Schifferstein | F. Smulders | De Bont | V. Voort
[1] Cle Christelle Harkema. Revealing unawareness in usability related decision-making , 2012 .
[2] Chajoong Kim,et al. Design for Usability; practice-oriented research for user-centered product design. , 2012, Work.
[3] R. Veenhoven. Greater Happiness for a Greater Number , 2010 .
[4] Markus Voelter,et al. State of the Art , 1997, Pediatric Research.
[5] Pieter Jan Stappers,et al. Models, Collections and Toolkits for Human Computer Interaction: What Can We Learn? , 2010 .
[6] Frido E. Smulders,et al. Modelling the inter-subjective level of innovation , 2012, Int. J. Technol. Manag..
[7] Roger Martin. The Opposable Mind: How Successful Leaders Win Through Integrative Thinking , 2007 .
[8] F. Sleeswijk Visser,et al. Bringing the everyday life of people into design , 2009 .
[9] R. Normann,et al. From value chain to value constellation: designing interactive strategy. , 1993, Harvard business review.
[10] Frido Smulders,et al. Get synchronized: Bridging the gap between design and volume production , 2006 .
[11] D. Aaker. Building Strong Brands , 1995 .
[12] Andrew B. Hargadon,et al. Technology brokering and innovation in a product development firm. , 1997 .
[13] Lutz E. Schlange. Scenarios: The art of strategic conversation , 1997 .
[14] Paul Hekkert,et al. Vision in Design: A Guidebook for Innovators , 2011 .
[15] Nigel Cross,et al. Creativity in the design process: co-evolution of problem–solution , 2001 .
[16] T. Ryynänen,et al. Brand‐driven Innovation – Strategies for Development and Design , 2012 .
[17] D. Ouden,et al. Innovation design: creating value for people, organizations and society / Elke den Ouden , 2012 .
[18] Jakob Nielsen,et al. Paper versus computer implementations as mockup scenarios for heuristic evaluation , 1990, INTERACT.
[19] P. John Clarkson,et al. Can users be excluded from an inclusive design process , 2005 .
[20] Karel Brookhuis,et al. Handbook of Human Factors and Ergonomics Methods , 2009 .
[21] Mary Beth Rosson,et al. Usability Engineering: Scenario-based Development of Human-Computer Interaction , 2001 .
[22] Kevin Lane Keller. Strategic Brand Management: Building, Measuring, and Managing Brand Equity , 1997 .
[23] David Graeber,et al. Toward an Anthropological Theory of Value , 2002 .
[24] K. L. Edwards. Product design: Fundamentals and methods: N.F.M. Roozenburg and J. Eekels John Wiley, 1995, ISBN 0-471-95465-9, 408 pp, paperback, £27.50 , 1995 .
[25] Mieke van der Bijl-Brouwer,et al. The Envisioning Use Workshop , 2012 .
[26] Jasper van Kuijk. Managing Product Usability: How companies deal with usability in the development of electronic consumer products , 2010 .
[27] Peter J. M. Sonnemans,et al. Quality and Reliability Problems from a Consumer's Perspective: an Increasing Problem Overlooked by Businesses? , 2006, Qual. Reliab. Eng. Int..
[28] A. A. Alblas,et al. Creating value for multiple stakeholders with intelligent (lighting) solutions , 2011 .
[29] Ioana Literat. Participatory Innovation , 2013 .
[30] Maaike Kleinsmann,et al. Barriers and enablers for creating shared understanding in co-design projects , 2008 .
[31] R. Verganti. Design, Meanings, and Radical Innovation: A Metamodel and a Research Agenda* , 2008 .
[32] G. Stompff. Facilitating Team Cognition: How designers mirror what NPD teams do , 2012 .
[33] J. Johanson,et al. Creating value through mutual commitment to business network relationships , 1999 .
[34] T.J.T. Weevers,et al. Method Selection Tool for User Centred Product Development , 2011 .
[35] Frederik Willem Bertrandus Hoolhorst. Structuring user-centred product development processes , 2012 .
[36] Renee Wever,et al. Eco‐efficient Value Creation: An Alternative Perspective on Packaging and Sustainability , 2013 .
[37] F.W.B. Hoolhorst. The UCD Kick-off tool: A workshop manual , 2012 .
[38] L. Kester. New Product Development Portfolios: Identifying the antecedents and consequences of decision-making processes , 2011 .
[39] Tore Urnes,et al. Pivots and structured play: stimulating creative user input in concept development , 2002, NordiCHI '02.
[40] Dennis R. Wixon. Evaluating usability methods: why the current literature fails the practitioner , 2003, INTR.
[41] Virpi Roto,et al. Understanding, scoping and defining user experience: a survey approach , 2009, CHI.
[42] C. Dorst. Design research: a revolution-waiting-to-happen☆ , 2008 .
[43] J F Suri,et al. Scenario building as an ergonomics method in consumer product design. , 2000, Applied ergonomics.
[44] Aarnout Brombacher. Reliability in strongly innovative products; a threat or a challenge? , 2005, Reliab. Eng. Syst. Saf..
[45] Michael J. Muller. Layered participatory analysis: new developments in the CARD technique , 2001, CHI.
[46] Xavier Ferré,et al. Usability Planner: A Tool to Support the Process of Selecting Usability Methods , 2011, INTERACT.
[47] Patrick Langdon,et al. Categorising design methods: how designers view the roles of user methods in design , 2008 .
[48] Michael Barnett. The Keystone Advantage: What the New Dynamics of Business Ecosystems Mean for Strategy, Innovation, and Sustainability , 2006 .