Parallel processing of intersections for ray-tracing in application-specific processors and GPGPUs
暂无分享,去创建一个
[1] Tomas Akenine-Möller,et al. Real-time rendering , 1997 .
[2] Andreas Dietrich,et al. OptiX: a general purpose ray tracing engine , 2010, SIGGRAPH 2010.
[3] Takayuki Tanaka,et al. ARTS: Accelerated Ray-Tracing System , 1986, IEEE Computer Graphics and Applications.
[4] Markus Wagner,et al. Interactive Distributed Ray Tracing of Highly Complex Models , 2001, Rendering Techniques.
[5] Mary K. Vernon,et al. Toward a multicore architecture for real-time ray-tracing , 2008, 2008 41st IEEE/ACM International Symposium on Microarchitecture.
[6] Philipp Slusallek,et al. Distributed interactive ray tracing of dynamic scenes , 2003, IEEE Symposium on Parallel and Large-Data Visualization and Graphics, 2003. PVG 2003..
[7] John Amanatides,et al. A Fast Voxel Traversal Algorithm for Ray Tracing , 1987, Eurographics.
[8] Naga K. Govindaraju,et al. A Survey of General‐Purpose Computation on Graphics Hardware , 2007 .
[9] John C. Hart,et al. The ray engine , 2002, HWWS '02.
[10] P.H. Christensen,et al. Ray Tracing for the Movie `Cars' , 2006, 2006 IEEE Symposium on Interactive Ray Tracing.
[11] Turner Whitted,et al. An improved illumination model for shaded display , 1979, CACM.
[12] Tarek A. El-Ghazawi,et al. The Promise of High-Performance Reconfigurable Computing , 2008, Computer.
[13] Nadia Nedjah,et al. Efficient hardware implementation of Ray Tracing based on an embedded software for intersection computation , 2013, J. Syst. Archit..
[14] Helen H. Hu,et al. Ray Tracing from the Ground Up , 2007 .
[15] Jim Hurley,et al. Ray Tracing Goes Mainstream , 2005 .
[16] Philipp Slusallek,et al. RPU: a programmable ray processing unit for realtime ray tracing , 2005, ACM Trans. Graph..
[17] Ingo Wald. Active thread compaction for GPU path tracing , 2011, HPG '11.
[18] Nadia Nedjah,et al. A parallel architecture for ray-tracing with an embedded intersection algorithm , 2011, 2011 IEEE International Symposium of Circuits and Systems (ISCAS).
[19] Philipp Slusallek,et al. SaarCOR: a hardware architecture for ray tracing , 2002, HWWS '02.
[20] Bui Tuong Phong. Illumination for computer generated pictures , 1975, Commun. ACM.
[21] Maxim Shevtsov,et al. Ray-Triangle Intersection Algorithm for Modern CPU Architectures , 2007 .
[22] Nadia Nedjah,et al. An efficient parallel architecture for ray-tracing , 2012 .
[23] Aaron Knoll,et al. Ray tracing animated scenes using coherent grid traversal , 2006, SIGGRAPH 2006.
[24] Nadia Nedjah,et al. Two Alternative Parallel Implementations for Ray Tracing: OpenMP and MPI , 2010 .
[25] Hans-Peter Seidel,et al. Exploring the use of ray tracing for future games , 2006, Sandbox '06.
[26] Kellogg S. Booth,et al. Report from the chair , 1986 .
[27] Pat Hanrahan,et al. Ray tracing on programmable graphics hardware , 2002, SIGGRAPH Courses.
[28] C.B. Cameron. Using FPGAs to Supplement Ray-Tracing Computations on the Cray XD-1 , 2007, 2007 DoD High Performance Computing Modernization Program Users Group Conference.