Example‐based synthesis for sound of ocean waves caused by bubble dynamics
暂无分享,去创建一个
[1] Diemo Schwarz,et al. DESCRIPTOR-BASED SOUND TEXTURE SAMPLING , 2010 .
[2] Matthias Teschner,et al. SPH Fluids in Computer Graphics , 2014, Eurographics.
[3] Luca Turchet,et al. Sound Synthesis and Evaluation of Interactive Footsteps and Environmental Sounds Rendering for Virtual Reality Applications , 2011, IEEE Transactions on Visualization and Computer Graphics.
[4] Dani Lischinski,et al. Synthesizing Sound Textures through Wavelet Tree Learning , 2002, IEEE Computer Graphics and Applications.
[5] Jim R. Parker,et al. Creating audio textures by example: tiling and stitching , 2004, 2004 IEEE International Conference on Acoustics, Speech, and Signal Processing.
[6] H. Pumphrey,et al. Underwater sound produced by individual drop impacts and rainfall , 1989 .
[7] Steven L. Means,et al. Low-frequency sound generation from breaking surf , 2004 .
[8] Qiang Yin,et al. Sounding Solid Combustibles: Non-Premixed Flame Sound Synthesis for Different Solid Combustibles , 2018, IEEE Transactions on Visualization and Computer Graphics.
[9] Zygmunt Klusek,et al. Acoustic noise generation under plunging breaking waves , 2013 .
[10] Preston S. Wilson,et al. On the resonance frequency of an ideal arbitrarily shaped bubble , 2013 .
[11] David A. Forsyth,et al. Generalizing motion edits with Gaussian processes , 2009, ACM Trans. Graph..
[12] Doug L. James,et al. Harmonic fluids , 2009, SIGGRAPH 2009.
[13] Richard M. Heitmeyer,et al. Low-frequency sound generation by an individual open-ocean breaking wave , 2001 .
[14] Rüdiger Westermann,et al. Narrow Band FLIP for Liquid Simulations , 2016, Comput. Graph. Forum.
[15] Diemo Schwarz,et al. Interactive Sound Texture Synthesis Through Semi-Automatic User Annotations , 2013, CMMR.
[16] Dinesh Manocha,et al. Sounding liquids: Automatic sound synthesis from fluid simulation , 2010, TOGS.
[17] Diemo Schwarz,et al. Principles and Applications of Interactive Corpus-Based Concatenative Synthesis , 2008 .
[18] T. Leighton. The Acoustic Bubble , 1994 .
[19] Shiguang Liu,et al. Haptic interaction based SPH fluid control , 2017 .
[20] Steve Marschner,et al. Motion-driven concatenative synthesis of cloth sounds , 2012, ACM Trans. Graph..
[21] Eero P. Simoncelli,et al. Article Sound Texture Perception via Statistics of the Auditory Periphery: Evidence from Sound Synthesis , 2022 .
[22] Timothy G. Leighton,et al. An acoustical hypothesis for the spiral bubble nets of humpback whales and the implications for whale feeding , 2007 .
[23] Yongning Zhu,et al. Animating sand as a fluid , 2005, SIGGRAPH 2005.
[24] Doug L. James,et al. Animating fire with sound , 2011, SIGGRAPH 2011.
[25] Yoshinori Dobashi,et al. Real-time rendering of aerodynamic sound using sound textures based on computational fluid dynamics , 2003, ACM Trans. Graph..
[26] Diemo Schwarz,et al. A Modular Sound Descriptor Analysis Framework For Relaxed-Real-Time Applications , 2010, ICMC.
[27] Kees van den Doel,et al. Physically based models for liquid sounds , 2005, TAP.
[28] Gerd Bruder,et al. Exploring the effect of vibrotactile feedback through the floor on social presence in an immersive virtual environment , 2017, 2017 IEEE Virtual Reality (VR).
[29] Fredrik Kjolstad,et al. Why New Programming Languages for Simulation? , 2016, ACM Trans. Graph..
[30] Doug L. James,et al. Real-time sound synthesis for paper material based on geometric analysis , 2016, Symposium on Computer Animation.
[31] Cumhur Erkut,et al. Synthesis of Hand Clapping Sounds , 2007, IEEE Transactions on Audio, Speech, and Language Processing.
[32] M. Longuet-Higgins. An analytic model of sound production by raindrops , 1990, Journal of Fluid Mechanics.
[33] Andrea Prosperetti,et al. Bubble Dynamics in Oceanic Ambient Noise , 1988 .
[34] Doug L. James,et al. Toward animating water with complex acoustic bubbles , 2016, ACM Trans. Graph..
[35] M. Strasberg. The Pulsation Frequency of Nonspherical Gas Bubbles in Liquids , 1953 .
[36] Derek Nowrouzezahrai,et al. Learning hatching for pen-and-ink illustration of surfaces , 2012, TOGS.
[37] Shiguang Liu,et al. Sounding fire for immersive virtual reality , 2015, Virtual Reality.
[38] Neil L. Aaronson,et al. Testing and extending the Woodworth model , 2013 .