Bodies, boards, clubs and bugs: a study of bodily engaging artifacts

Popular practices with non-digital artifacts were explored in order to reveal qualities for design of interaction that allow for full body experiences, and engagement of a rich array of our senses and bodily capabilities for being-in and moving-in the world. For successful design of movement-based and bodily interactive artifacts, we have to include qualities that allow users to connect their actions with the artifact to the surrounding physical and social world.