Cutting the Cord: Designing a High-quality Untethered VR System with Low Latency Remote Rendering
暂无分享,去创建一个
Marco Gruteser | Yunxin Liu | Wuyang Zhang | Luyang Liu | Jiansong Zhang | Lintao Zhang | Ruiguang Zhong | Lintao Zhang | M. Gruteser | Yunxin Liu | Jiansong Zhang | Wuyang Zhang | Luyang Liu | Ruiguang Zhong
[1] Y. Dobashi,et al. Proxy-guided Image-based Rendering for Mobile Devices , 2016 .
[2] Xinyu Zhang,et al. Pose Information Assisted 60 GHz Networks: Towards Seamless Coverage and Mobility Support , 2017, MobiCom.
[3] Alec Wolman,et al. Demo: Kahawai: high-quality mobile gaming using GPU offload , 2015, MobiSys.
[4] Heiko Schwarz,et al. 3D High-Efficiency Video Coding for Multi-View Video and Depth Data , 2013, IEEE Transactions on Image Processing.
[5] Yunxin Liu,et al. On Building a Programmable Wireless High-Quality Virtual Reality System Using Commodity Hardware , 2017, APSys.
[6] Gary J. Sullivan,et al. Overview of the Stereo and Multiview Video Coding Extensions of the H.264/MPEG-4 AVC Standard , 2011, Proceedings of the IEEE.
[7] Omid Salehi-Abari,et al. Millimeter Wave Communications: From Point-to-Point Links to Agile Network Connections , 2016, HotNets.
[8] Björn Hartmann,et al. Shot Orientation Controls for Interactive Cinematography with 360 Video , 2017, UIST.
[9] Jörg Widmer,et al. A detailed look into power consumption of commodity 60 GHz devices , 2017, 2017 IEEE 18th International Symposium on A World of Wireless, Mobile and Multimedia Networks (WoWMoM).
[10] Peter A. Dinda,et al. Experiences with Client-based Speculative Remote Display , 2008, USENIX Annual Technical Conference.
[11] Ying Chen,et al. The Emerging MVC Standard for 3D Video Services , 2008, EURASIP J. Adv. Signal Process..
[12] Kuan-Ta Chen,et al. Fixation Prediction for 360 ° Video Streaming to Head-Mounted Displays , 2017 .
[13] Alec Wolman,et al. Outatime: Using Speculation to Enable Low-Latency Continuous Interaction for Mobile Cloud Gaming , 2015, MobiSys.
[14] Feng Qian,et al. Optimizing 360 video delivery over cellular networks , 2016, ATC@MobiCom.
[15] Y. Charlie Hu,et al. Furion: Engineering High-Quality Immersive Virtual Reality on Today's Mobile Devices , 2017, IEEE Transactions on Mobile Computing.
[16] Hideaki Kimata,et al. View Scalable Multiview Video Coding Using 3-D Warping With Depth Map , 2007, IEEE Transactions on Circuits and Systems for Video Technology.
[17] Jason Flinn,et al. Operating system support for application-specific speculation , 2011, EuroSys '11.
[18] Omid Salehi-Abari,et al. Enabling High-Quality Untethered Virtual Reality , 2017, NSDI.
[19] David Chu,et al. FlashBack: Immersive Virtual Reality on Mobile Devices via Rendering Memoization , 2016, MobiSys.
[20] Michael Beigl,et al. pARnorama: 360 degree interactive video for augmented reality prototyping , 2013, UbiComp.
[21] Kyu-Han Kim,et al. WiFi-Assisted 60 GHz Wireless Networks , 2017, MobiCom.
[22] Dipankar Raychaudhuri,et al. Towards efficient edge cloud augmentation for virtual reality MMOGs , 2017, SEC.