Geometric Tools for Computer Graphics
暂无分享,去创建一个
[1] Rida T. Farouki,et al. The characterization of parametric surface sections , 1986, Comput. Vis. Graph. Image Process..
[2] Gary H. Meisters,et al. POLYGONS HAVE EARS , 1975 .
[3] S. A. Cameron,et al. Determining the minimum translational distance between two convex polyhedra , 1986, Proceedings. 1986 IEEE International Conference on Robotics and Automation.
[4] V. Klee. On the complexity ofd- dimensional Voronoi diagrams , 1979 .
[5] S. Sathiya Keerthi,et al. A fast procedure for computing the distance between complex objects in three-dimensional space , 1988, IEEE J. Robotics Autom..
[6] Lee W. Johnson,et al. Numerical Analysis , 1977 .
[7] Sariel Har-Peled,et al. Efficiently approximating the minimum-volume bounding box of a point set in three dimensions , 1999, SODA '99.
[8] Charles R. Johnson,et al. Matrix analysis , 1985, Statistical Inference for Engineers and Data Scientists.
[9] G. E. Collins,et al. Real Zeros of Polynomials , 1983 .
[10] Kokichi Sugihara,et al. On good triangulations in three dimensions , 1991, SMA '91.
[11] J. Mark Keil,et al. Decomposing a Polygon into Simpler Components , 1985, SIAM J. Comput..
[12] Bernard Chazelle,et al. Triangulation and shape-complexity , 1984, TOGS.
[13] John Amanatides,et al. Merging BSP trees yields polyhedral set operations , 1990, SIGGRAPH.
[14] Hans-Peter Seidel,et al. Ray tracing of spline surfaces: Bézier clipping, Chebyshev boxing, and bounding volume hierarchy – a critical comparison with new results , 1997, The Visual Computer.
[15] Philip Schneider,et al. A Bezier curve-based root-finder" A , 1990 .
[16] Herbert Edelsbrunner,et al. Sliver exudation , 2000, J. ACM.
[17] David G. Kirkpatrick,et al. Determining the Separation of Preprocessed Polyhedra - A Unified Approach , 1990, ICALP.
[18] Pat Hanrahan,et al. Ray tracing algebraic surfaces , 1983, SIGGRAPH.
[19] G. Farin. NURB curves and surfaces: from projective geometry to practical use , 1995 .
[20] Elmer G. Gilbert,et al. Computing the distance between general convex objects in three-dimensional space , 1990, IEEE Trans. Robotics Autom..
[21] Henry Fuchs,et al. Predetermining visibility priority in 3-D scenes (Preliminary Report) , 1979, SIGGRAPH '79.
[22] James R. Miller,et al. Geometric approaches to nonplanar quadric surface intersection curves , 1987, TOGS.
[23] Bernd Gärtner,et al. An efficient, exact, and generic quadratic programming solver for geometric optimization , 2000, SCG '00.
[24] Brian Mirtich,et al. V-Clip: fast and robust polyhedral collision detection , 1998, TOGS.
[25] Christoph M. Hoffmann,et al. Geometric and Solid Modeling: An Introduction , 1989 .
[26] James R. Miller. Applications of Vector Geometry for Robustness and Speed , 1999, IEEE Computer Graphics and Applications.
[27] Dinesh Manocha,et al. I-COLLIDE: an interactive and exact collision detection system for large-scale environments , 1995, I3D '95.
[28] Richard F. Riesenfeld,et al. A Theoretical Development for the Computer Generation and Display of Piecewise Polynomial Surfaces , 1980, IEEE Transactions on Pattern Analysis and Machine Intelligence.
[29] Robert E. Barnhill,et al. A marching method for parametric surface/surface intersection , 1990, Comput. Aided Geom. Des..
[30] Michael Ian Shamos,et al. Computational geometry: an introduction , 1985 .
[31] Ron Goldman,et al. Elimination and resultants. 1. Elimination and bivariate resultants , 1995, IEEE Computer Graphics and Applications.
[32] Joshua Levin,et al. A parametric algorithm for drawing pictures of solid objects composed of quadric surfaces , 1976, CACM.
[33] Fujio Yamaguchi,et al. Curves and Surfaces in Computer Aided Geometric Design , 1988, Springer Berlin Heidelberg.
[34] Ernst Huber. Intersecting general parametric surfaces using bounding volumes , 1998, CCCG.
[35] B. Barsky,et al. An Introduction to Splines for Use in Computer Graphics and Geometric Modeling , 1987 .
[36] Thomas W. Sederberg,et al. Ray tracing of Steiner patches , 1984, SIGGRAPH.
[37] C. Micchelli,et al. Blossoming begets B -spline bases built better by B -patches , 1992 .
[38] Georg Glaeser,et al. Fast Algorithms for 3D-Graphics , 1994, Springer Berlin Heidelberg.
[39] L. Carpenter. Review of "Geometric principles and procedures for computer graphic applications" by Sylvan H. Chasen. Prentice Hall 1978. , 1980, COMG.
[40] Jack Snoeyink,et al. On the time bound for convex decomposition of simple polygons , 1998, CCCG.
[41] D. A. Field,et al. Implementing Watson's algorithm in three dimensions , 1986, SCG '86.
[42] Bart M. ter Haar Romeny,et al. Geometry-Driven Diffusion in Computer Vision , 1994, Computational Imaging and Vision.
[43] Nicholas M. Patrikalakis,et al. Surface-to-surface intersections , 1993, IEEE Computer Graphics and Applications.
[44] Leonard M. Blumenthal,et al. Theory and applications of distance geometry , 1954 .
[45] Joseph O'Rourke,et al. Finding minimal enclosing boxes , 1985, International Journal of Computer & Information Sciences.
[46] T. Sederberg. Implicit and parametric curves and surfaces for computer aided geometric design , 1983 .
[47] Chandrajit L. Bajaj,et al. Tracing surface intersections , 1988, Comput. Aided Geom. Des..
[48] Andrew S. Glassner,et al. Graphics Gems , 1990 .
[49] A. Requicha,et al. Piecewise-circular curves for geometric modeling , 1987 .
[50] Andrew S. Glassner,et al. An introduction to ray tracing , 1989 .
[51] Ron Goldman,et al. Elimination and resultants.2. Multivariate resultants , 1995, IEEE Computer Graphics and Applications.
[52] Tomas Akenine-Möller,et al. Fast, Minimum Storage Ray-Triangle Intersection , 1997, J. Graphics, GPU, & Game Tools.
[53] Peter R. Atherton,et al. Hidden surface removal using polygon area sorting , 1977, SIGGRAPH.
[54] Jeanne L. Agnew. Linear algebra with applications , 1983 .
[55] Gino van den Bergen. Proximity Queries and Penetration Depth Computation on 3D Game Objects , 2001 .
[56] David Salomon,et al. Computer Graphics and Geometric Modeling , 1999, Springer New York.
[57] Bala R. Vatti. A generic solution to polygon clipping , 1992, CACM.
[58] R. Bellman. Dynamic programming. , 1957, Science.
[59] James Arvo,et al. Graphics Gems II , 1994 .
[60] Ming C. Lin,et al. A fast algorithm for incremental distance calculation , 1991, Proceedings. 1991 IEEE International Conference on Robotics and Automation.
[61] Ron Goldman. MORE MATRICES AND TRANSFORMATIONS: SHEAR AND PSEUDO-PERSPECTIVE , 1991 .
[62] David G. Kirkpatrick,et al. Optimal Search in Planar Subdivisions , 1983, SIAM J. Comput..
[63] Ron Goldman,et al. Illicit expressions in vector algebra , 1985, TOGS.
[64] Bernd Gärtner,et al. Exact Primitives for Smallest Enclosing Ellipses , 1998, Inf. Process. Lett..
[65] Scott D. Roth,et al. Ray casting for modeling solids , 1982, Comput. Graph. Image Process..
[66] Bruce F. Naylor. SCULPT: an interactive solid modeling tool , 1990 .
[67] Ron Goldman,et al. Using tangent balls to find plane sections of natural quadrics , 1992, IEEE Computer Graphics and Applications.
[68] D A Pierre,et al. Optimization Theory with Applications , 1986 .
[69] Tomas Akenine-Möller,et al. Real-time rendering , 1997 .
[70] S. Petitjean,et al. Towards the Robust Intersection of Implicit Quadrics , 2002 .
[71] L. Råde,et al. Mathematics handbook for science and engineering , 1995 .
[72] Barry Joe,et al. Delaunay versus max‐min solid angle triangulations for three‐dimensional mesh generation , 1991 .
[73] John Hershberger,et al. Erased arrangements of lines and convex decompositions of polyhedra , 1998, Computational geometry.
[74] William H. Press,et al. Numerical Recipes in FORTRAN - The Art of Scientific Computing, 2nd Edition , 1987 .
[75] Alain Fournier,et al. Triangulating Simple Polygons and Equivalent Problems , 1984, TOGS.
[76] Adrian Bowyer,et al. A Programmer's Geometry , 1983 .
[77] A. Bykat,et al. Convex Hull of a Finite Set of Points in Two Dimensions , 1978, Inf. Process. Lett..
[78] Elaine Cohen,et al. Practical Ray Tracing of Trimmed NURBS Surfaces , 2000, J. Graphics, GPU, & Game Tools.
[79] D. C. Kay. Schaum's outline of theory and problems of tensor calculus , 1988 .
[80] Adrian Bowyer,et al. Computing Dirichlet Tessellations , 1981, Comput. J..
[81] Ron Goldman,et al. Geometric Algorithms for Detecting and Calculating All Conic Sections in the Intersection of Any 2 Natural Quadric Surfaces , 1995, CVGIP Graph. Model. Image Process..
[82] Gerald Farin,et al. Curves and surfaces for computer aided geometric design , 1990 .
[83] Tom Lyche,et al. Discrete B-splines and subdivision techniques in computer-aided geometric design and computer graphics , 1980 .
[84] D. F. Watson. Computing the n-Dimensional Delaunay Tesselation with Application to Voronoi Polytopes , 1981, Comput. J..
[85] Gino van den Bergen. Efficient Collision Detection of Complex Deformable Models using AABB Trees , 1997, J. Graphics, GPU, & Game Tools.
[86] Les A. Piegl,et al. The NURBS Book , 1995, Monographs in Visual Communication.
[87] T. DeRose,et al. A coordinate-free approach to geometric programming , 1989 .
[88] R. Williams,et al. We Abnormal Normals , 1967 .
[89] James R. Miller. Vector Geometry for Computer Graphics , 1999, IEEE Computer Graphics and Applications.
[90] Tsit Yuen Lam,et al. The algebraic theory of quadratic forms , 1973 .
[91] Tomoyuki Nishita,et al. Geometric hermite approximation of surface patch intersection curves , 1991, Comput. Aided Geom. Des..
[92] James T. Kajiya,et al. Ray tracing parametric patches , 1982, SIGGRAPH.
[93] Gershon Elber,et al. Geometric modeling with splines - an introduction , 2001 .
[94] Dinesh Manocha,et al. An efficient surface intersection algorithm based on lower-dimensional formulation , 1997, TOGS.
[95] Ronald L. Rivest,et al. Introduction to Algorithms , 1990 .
[96] Kenneth L. Clarkson,et al. A fast las vegas algorithm for triangulating a simple polygon , 1989, Discret. Comput. Geom..
[97] Gino van den Bergen. A Fast and Robust GJK Implementation for Collision Detection of Convex Objects , 1999, J. Graphics, GPU, & Game Tools.
[98] Ramon F. Sarraga,et al. Algebraic methods for intersections of quadric surfaces in GMSOLID , 1983, Comput. Vis. Graph. Image Process..
[99] Bernard Chazelle. Triangulating a simple polygon in linear time , 1991, Discret. Comput. Geom..
[100] Dinesh Manocha,et al. OBBTree: a hierarchical structure for rapid interference detection , 1996, SIGGRAPH.
[101] Tomas Möller,et al. A fast triangle-triangle intersection test , 1997 .
[102] David A. Fredricks,et al. Intersection of Parametric Surfaces and a Plane , 1984, IEEE Computer Graphics and Applications.
[103] Paul S. Heckbert,et al. Graphics gems IV , 1994 .
[104] Joshua Z. Levin. Mathematical models for determining the intersections of quadric surfaces , 1979 .
[105] Stephen Cameron,et al. Enhancing GJK: computing minimum and penetration distances between convex polyhedra , 1997, Proceedings of International Conference on Robotics and Automation.
[106] Eric Haines. FAST RAY – CONVEX POLYHEDRON INTERSECTION , 1991 .
[107] Dieter Lasser,et al. Intersection of parametric surfaces in the Bernstein—Be´zier representation , 1986 .
[108] Bruce F. Naylor,et al. Set operations on polyhedra using binary space partitioning trees , 1987, SIGGRAPH.
[109] David F. Rogers,et al. Mathematical elements for computer graphics , 1976 .
[110] Bruce F. Naylor,et al. Interactive solid geometry via partitioning trees , 1992 .
[111] Alain Fournier,et al. Chebyshev Polynomials for Boxing and Intersections of Parametric Curves and Surfaces , 1994, Comput. Graph. Forum.
[112] H. Anton. Calculus with analytic geometry , 1992 .
[113] James T. Kajiya,et al. Ray tracing complex scenes , 1986, SIGGRAPH.
[114] Alkiviadis G. Akritas,et al. Polynomial real root isolation using Descarte's rule of signs , 1976, SYMSAC '76.
[115] David B. Kirk,et al. Graphics Gems III , 1992 .
[116] Daniel L. Toth,et al. On ray tracing parametric surfaces , 1985, SIGGRAPH.
[117] Raimund Seidel,et al. Voronoi diagrams and arrangements , 1986, Discret. Comput. Geom..
[118] James Arvo. A simple method for box-sphere intersection testing , 1990 .
[119] Kurt Mehlhorn,et al. Fast Triangulation of Simple Polygons , 1983, FCT.
[120] Joshua Zev Levin. Quisp: a computer processor for the design and display of quadric-surface bodies , 1980 .
[121] Les A. Piegl,et al. Geometric method of intersecting natural quadrics represented in trimmed surface form , 1989 .
[122] Robert J. Schalkoff,et al. Active stereo vision and direct surface parameter estimation: curve-to-curve image plane mappings , 1996 .
[123] Tomoyuki Nishita,et al. Ray tracing trimmed rational surface patches , 1990, SIGGRAPH.
[124] Richard H. Bartels,et al. Ray Tracing Free-Form B-Spline Surfaces , 1986, IEEE Computer Graphics and Applications.
[125] Donald P. Greenberg,et al. A visible polygon reconstruction algorithm , 1981, SIGGRAPH '81.
[126] Henry Fuchs,et al. On visible surface generation by a priori tree structures , 1980, SIGGRAPH '80.