Computer Animation and Simulation ’97
暂无分享,去创建一个
[1] Ruggero Giuseppe Boscovich. A Theory of Natural Philosophy , 1922, Nature.
[2] F. Biesel. Study of wave propagation in water of gradually varying depth , 1952 .
[3] A. Lindenmayer. Mathematical models for cellular interactions in development. I. Filaments with one-sided inputs. , 1968, Journal of theoretical biology.
[4] D. Greenspan. Discrete numerical methods in physics and engineering , 1974 .
[5] J. Wallace,et al. Atmospheric Science: An Introductory Survey , 1977 .
[6] James F. Blinn,et al. A generalization of algebraic surface drawing , 1982, SIGGRAPH.
[7] Dana H. Ballard,et al. Splines as embeddings for generalized cylinders , 1982 .
[8] James T. Kajiya,et al. Ray tracing volume densities , 1984, SIGGRAPH.
[9] Geoffrey Y. Gardner,et al. Simulation of natural scenes using textured quadric surfaces , 1984, SIGGRAPH.
[10] Tosiyasu L. Kunii,et al. Botanical Tree Image Generation , 1984, IEEE Computer Graphics and Applications.
[11] Ricki Blau,et al. Approximate and probabilistic algorithms for shading and rendering structured particle systems , 1985, SIGGRAPH.
[12] Geoffrey Y. Gardner,et al. Visual simulation of clouds , 1985, SIGGRAPH.
[13] Peter Oppenheimer,et al. Real time design and animation of fractal plants and trees , 1986, SIGGRAPH.
[14] Darwyn R. Peachey,et al. Modeling waves and surf , 1986, SIGGRAPH.
[15] Thomas W. Sederberg,et al. Free-form deformation of solid geometric models , 1986, SIGGRAPH.
[16] Alain Fournier,et al. A simple model of ocean waves , 1986, SIGGRAPH.
[17] Brian A. Barsky,et al. Modeling and rendering waves: wave-tracing using beta-splines and reflective and refractive texture mapping. , 1987, TOGS.
[18] Jane Wilhelms,et al. Collision Detection and Response for Computer Animation , 1988, SIGGRAPH.
[19] David R. Forsey,et al. Hierarchical B-spline refinement , 1988, SIGGRAPH.
[20] Demetri Terzopoulos,et al. Modeling inelastic deformation: viscolelasticity, plasticity, fracture , 1988, SIGGRAPH.
[21] Marc Jaeger,et al. Plant models faithful to botanical structure and development , 1988, SIGGRAPH.
[22] James Arvo,et al. Modeling Plants with Environment-Sensitive Automata , 1988 .
[23] Xavier Gérard Viennot,et al. Combinatorial analysis of ramified patterns and computer imagery of trees , 1989, SIGGRAPH.
[24] Ned Greene,et al. Voxel space automata: modeling with stochastic growth processes in voxel space , 1989, SIGGRAPH.
[25] Hanan Samet,et al. The Design and Analysis of Spatial Data Structures , 1989 .
[26] John Platt,et al. Heating and melting deformable models (from goop to glop) , 1989 .
[27] Przemyslaw Prusinkiewicz,et al. The Algorithmic Beauty of Plants , 1990, The Virtual Laboratory.
[28] Gavin S. P. Miller,et al. Rapid, stable fluid dynamics for computer graphics , 1990, SIGGRAPH.
[29] Brian Wyvill,et al. Interactive techniques for implicit modeling , 1990, I3D '90.
[30] Przemyslaw Prusinkiewicz,et al. Visualization of botanical structures and processes using parametric L-systems , 1990 .
[31] David Baraff,et al. Curved surfaces and coherence for non-penetrating rigid body simulation , 1990, SIGGRAPH.
[32] T. Clark,et al. Cloud-environment interface instability : rising thermal calculations in two spatial dimensions , 1991 .
[33] Daniel Thalmann,et al. Cloth Animation with Self-Collision Detection , 1991, Modeling in Computer Graphics.
[34] Claude Cadoz,et al. An Unified View of Multitude Behavior, Flexibility, Plasticity and Fractures Balls, Bubbles and Agglomerates , 1991, Modeling in Computer Graphics.
[35] Eliot Goldfinger. Human Anatomy for Artists: The Elements of Form , 1991 .
[36] P. Reffye,et al. Controlling the architectural geometry of a plant's growth—application to the Begonia genus , 1992 .
[37] Daniel Thalmann,et al. Dressing animated synthetic actors with complex deformable clothes , 1992, SIGGRAPH.
[38] Richard Szeliski,et al. Surface modeling with oriented particle systems , 1992, SIGGRAPH.
[39] David Baraff,et al. Dynamic Simulation of Non-penetrating Rigid Bodies , 1992 .
[40] David Zeltzer,et al. Pump it up: computer animation of a biomechanically based model of muscle using the finite element method , 1992, SIGGRAPH.
[41] T. Clark,et al. Cloud-Environment Interface Instability: Part II: Extension to Three Spatial Dimensions , 1993 .
[42] Eugene Fiume,et al. Turbulent wind fields for gaseous phenomena , 1993, SIGGRAPH.
[43] Yoshimasa Takaya. The Motion of Uneven Structure of Convective Clouds , 1993 .
[44] T. Clark,et al. Cloud-Environment Interface Instability. Part III: Direct Influence of Environmental Shear , 1993 .
[45] Michael F. Cohen,et al. Radiosity and realistic image synthesis , 1993 .
[46] Christos Faloutsos,et al. Hilbert R-tree: An Improved R-tree using Fractals , 1994, VLDB.
[47] Norishige Chiba,et al. A growth model having the abilities of growth-regulations for simulating visual nature of botanical trees , 1994, Comput. Graph..
[48] David E. Breen,et al. Predicting the drape of woven cloth using interacting particles , 1994, SIGGRAPH.
[49] Henry J. Lamousin,et al. NURBS-based free-form deformations , 1994, IEEE Computer Graphics and Applications.
[50] Norishige Chiba,et al. Visual simulation of botanical trees based on virtual heliotropism and dormancy break , 1994, Comput. Animat. Virtual Worlds.
[51] Nadia Magnenat-Thalmann,et al. Efficient self‐collision detection on smoothly discretized surface animations using geometrical shape regularity , 1994, Comput. Graph. Forum.
[52] Sudhanshu Kumar Semwal,et al. Biomechanical modeling: Implementing line-of-action algorithm for human muscles and bones using generalized cylinders , 1994, Comput. Graph..
[53] M. Holton,et al. Strands, Gravity and Botanical Tree Imagery , 1994, Comput. Graph. Forum.
[54] Mark James,et al. Synthetic topiary , 1994, SIGGRAPH.
[55] Leif Kobbelt,et al. Using Simulated Annealing to Obtain Good Nodal Approximations of Deformable Bodies , 1995 .
[56] Dinesh Manocha,et al. I-COLLIDE: an interactive and exact collision detection system for large-scale environments , 1995, I3D '95.
[57] Jim Hanan,et al. The Artificial Life of Plants , 1995 .
[58] Eugene Fiume,et al. Depicting fire and other gaseous phenomena using diffusion processes , 1995, SIGGRAPH.
[59] Mathieu Desbrun,et al. Animating soft substances with implicit surfaces , 1995, SIGGRAPH.
[60] Daniel Thalmann,et al. Interactive Shape Design Using Metaballs and Splines , 1995 .
[61] V. Leitáo,et al. Computer Graphics: Principles and Practice , 1995 .
[62] Jason Weber,et al. Creation and rendering of realistic trees , 1995, SIGGRAPH.
[63] Xavier Provot,et al. Deformation Constraints in a Mass-Spring Model to Describe Rigid Cloth Behavior , 1995 .
[64] Nadia Magnenat-Thalmann,et al. Versatile and efficient techniques for simulating cloth and other deformable objects , 1995, SIGGRAPH.
[65] Manuel N. Gamito,et al. Two-dimensional simulation of gaseous phenomena using vortex particles , 1995 .
[66] Giulio Casciola,et al. Graphics in Parallel Computation for Rendering 3D Modelled Scenes , 1995, Parallel Comput..
[67] P. Volino,et al. Collision and Self-Collision Detection :Efficient and Robust Solutions for Highly Deformable Surfaces , 1995 .
[68] Nelson L. Max,et al. Rendering Trees from Precomputed Z-Buffer Views , 1995, Rendering Techniques.
[69] Jean-Christophe Lombardo,et al. Oriented particles: A tool for shape memory objects modelling , 1995 .
[70] A. Vapillon,et al. A Physical Model Of Turbulent Fluids , 1995 .
[71] Mathieu Desbrun,et al. Smoothed particles: a new paradigm for animating highly deformable bodies , 1996 .
[72] Radomír Mech,et al. Visual models of plants interacting with their environment , 1996, SIGGRAPH.
[73] Alla Sheffer,et al. Volume-preserving free-form solids , 1995, IEEE Trans. Vis. Comput. Graph..
[74] Richard E. Parent,et al. Anatomy-based surface generation for articulated models of human figures , 1996 .
[75] Bedřich Beneš. An efficient estimation of light in simulation of plant development , 1996 .
[76] Norishige Chiba,et al. Visual Simulation of Leaf Arrangement and Autumn Colours , 1996 .
[77] Oliver Deussen,et al. Interactive modelling and animation of branching botanical structures , 1996 .
[78] Kazufumi Kaneda,et al. Method for Calculation of Sky Light Luminance Aiming at an Interactive Architectural Design , 1996, Comput. Graph. Forum.
[79] Xavier Provot. Animation realiste de vetements , 1997 .
[80] Thomas F. Coleman,et al. Optimization Toolbox User's Guide , 1998 .