Revisiting Computer-Mediated Intimacy: In-Game Marriage and Dyadic Gameplay in Audition

Existing studies in the field of HCI and CSCW have pointed to the significance to investigate computer-mediated intimacy and brought together concerns in ubiquitous computing, affective technologies, and experience design. However, existing conceptualizations of intimacy in collaborative online systems are largely based on empirical studies of systems that have similar social dynamics and user groups, which could lead to a bias in investigating intimacy. Using Audition, a dance battle Multiplayer Online Game with a popular marriage system, as our field site, we focus on dyadic intimacy in a non-violent online social space that has many young non-Caucasian and female users. We contribute to both confirming and further advancing existing theories of computer-mediated intimacy using this new dataset. We also suggest promising future directions for exploring the subjective intimate experiences in a scientifically defensible way.

[1]  Richard L. Gilbert,et al.  Sexuality in the 3D Internet and its relationship to real-life sexuality , 2011 .

[2]  Maria J. Lavooy,et al.  Does Virtual Intimacy Exist? A Brief Exploration into Reported Levels of Intimacy in Online Relationships , 2006, Cyberpsychology Behav. Soc. Netw..

[3]  Christina Goulding,et al.  Grounded theory, ethnography and phenomenology: A comparative analysis of three qualitative strategies for marketing research , 2005 .

[4]  Wijnand A. IJsselsteijn,et al.  How affective technologies can influence intimate interactions and improve social connectedness , 2014, Int. J. Hum. Comput. Stud..

[5]  J. Walther Computer-Mediated Communication , 1996 .

[6]  William W. Gaver,et al.  Feather, Scent, and Shaker: Supporting Simple Intimacy , 1996 .

[7]  Shaowen Bardzell,et al.  The lonely raccoon at the ball: designing for intimacy, sociability, and selfhood , 2014, CHI.

[8]  Kim P. Huynh,et al.  Stepping out of the Magic Circle: Regulation of Play/Life Boundary in MMO-Mediated Romantic Relationship , 2013, J. Comput. Mediat. Commun..

[9]  Peter C. Wright,et al.  Funology: from usability to enjoyment , 2005 .

[10]  Lora Aroyo,et al.  PillowTalk: can we afford intimacy? , 2007, Tangible and Embedded Interaction.

[11]  Joseph P. Stokes,et al.  Relation of Verbal, Affective, and Physical Intimacy to Marital Satisfaction. , 1983 .

[12]  A. Cooper,et al.  Romance in Cyberspace: Understanding Online Attraction , 1997 .

[13]  Francesca Bray,et al.  Constructing Intimacy: Technology, Family and Gender in East Asia , 2008 .

[14]  Shaowen Bardzell,et al.  FEATUREIntimate interactions: online representation and software of the self , 2008, INTR.

[15]  Hedvig Ekerwald,et al.  Intimacy: Personal Relationships in Modern Societies , 2000 .

[16]  Jeffrey Bardzell,et al.  Interaction criticism: An introduction to the practice , 2011, Interact. Comput..

[17]  Phil Barnard,et al.  Bridging between basic theories and the artifacts of human-computer interaction , 1991 .

[18]  Sarah Diefenbach,et al.  All You Need is Love: Current Strategies of Mediating Intimate Relationships through Technology , 2012, TCHI.

[19]  Ethel Spector Person,et al.  Sexuality as the Mainstay of Identity: Psychoanalytic Perspectives , 1980, Signs: Journal of Women in Culture and Society.

[20]  A. Giddens The Transformation of Intimacy: Sexuality, Love, and Eroticism in Modern Societies , 1992 .

[21]  J. Coleman,et al.  Relationships in Adolescence , 2022 .

[22]  Richard L. Gilbert,et al.  Communication Patterns and Satisfaction Levels in Three-Dimensional Versus Real-Life Intimate Relationships , 2011, Cyberpsychology Behav. Soc. Netw..

[23]  E. Paulos,et al.  Intimate ( Ubiquitous ) Computing , 2003 .

[24]  Shaowen Bardzell,et al.  Simulating Marriage: Gender Roles and Emerging Intimacy in an Online Game , 2015, CSCW.

[25]  Joseph Kaye,et al.  Communicating intimacy one bit at a time , 2005, CHI Extended Abstracts.

[26]  Robert L. Crosnoe Friendships in Childhood and Adolescence: The Life Course and New Directions* , 2000 .

[27]  Richard L. Gilbert,et al.  Realism, idealization, and potential negative impact of 3D virtual relationships , 2011, Comput. Hum. Behav..

[28]  Fabian Hemmert,et al.  Intimate mobiles: grasping, kissing and whispering as a means of telecommunication in mobile phones , 2011, Mobile HCI.

[29]  R.I.A. Mercuri,et al.  Technology as Experience , 2005, IEEE Transactions on Professional Communication.

[30]  Vassilis Kostakos,et al.  The social implications of emerging technologies , 2005, Interact. Comput..

[31]  Mark Blythe,et al.  Funology:From Usability to Enjoyment , 2003 .

[32]  M. Ross,et al.  Typing, doing, and being: Sexuality and the internet , 2005, Journal of sex research.

[33]  Shaowen Bardzell,et al.  The rogue in the lovely black dress: intimacy in world of warcraft , 2010, CHI.

[34]  Kenneth H. Rubin,et al.  Peer Interactions, Relationships, and Groups , 2007 .

[35]  Martin R. Gibbs,et al.  Mediating intimacy: designing technologies to support strong-tie relationships , 2005, CHI.