Although the field of wearable computing is experiencing a great boost at the level of design and production, research on its social dimensions is still at an early phase and the literature on the subject is scant. This paper attempts to partially fill this gap by reviewing the current status of the field of wearable computing and the main issues that are starting to emerge from their usage. The first part defines wearable computers and assesses its technical and conceptual origins and developments. Examples of current wearable computing products are provided. The second part reviews some of its possible social implications, especially as they relate to the issue of control. It concludes by suggesting future research directions for the study of the social dimensions of wearable computing.
[1]
Woodrow Barfield,et al.
Basic Concepts in Wearable Computers and Augmented Reality
,
2001
.
[2]
Neil Gershenfeld,et al.
When things start to think
,
1999
.
[3]
Nirmal Puwar,et al.
Space invaders
,
2004
.
[4]
Ted Selker,et al.
A Look at Human Interaction with Pervasive Computers
,
1999,
IBM Syst. J..
[5]
James H. Aylor,et al.
Computer for the 21st Century
,
1999,
Computer.
[6]
Chris Baber,et al.
Contrasting Paradigms for the Development of Wearable Computers
,
1999,
IBM Syst. J..
[7]
John Seely Brown,et al.
The Origins of Ubiquitous Computing Research at PARC in the Late 1980s
,
1999,
IBM Syst. J..