Assessing Foreign Language Learning Through Mobile Game-Based Learning Environments

With increasing globalization, foreign language skills have become one of the main requirements when applying for a job in leading ICT companies. Due to their ubiquity and multi-functionality, mobile devices allow teachers to provide technology-friendly students with highly dynamic learning contents in line with their lifestyle. Unfortunately, most of the available APPs still support a mainly one-way interaction teacher to learner or computer-client interaction. The authors have designed an APP based on a highly interactive, ubiquitous and constructive learning approach. The current paper illustrates firstly how the APP has helped learners to get actively involved in their own learning process sharing and assessing their foreign language knowledge. And secondly, how students' logs can be used to automate the assessment of different skills such as the ability to explain terms in a foreign language or to assess definitions created by other game players.

[1]  George M. Chinnery EMERGING TECHNOLOGIES Going to the MALL: Mobile Assisted Language Learning , 2006 .

[2]  Dowming Yeh,et al.  What drives a successful e-Learning? An empirical investigation of the critical factors influencing learner satisfaction , 2008, Comput. Educ..

[3]  J. W. Gikandi,et al.  Online formative assessment in higher education: A review of the literature , 2011, Comput. Educ..

[4]  Juan Manuel Dodero,et al.  Using a 3D Online Game to Assess Students' Foreign Language Acquisition and Communicative Competence , 2013, EC-TEL.

[5]  Rosario Hernandez,et al.  10 Supporting Foreign-Language Learning through a Gamified APP , 2015 .

[6]  George Siemens,et al.  Learning analytics and educational data mining: towards communication and collaboration , 2012, LAK.

[7]  Jesús M. González-Barahona,et al.  A synchronous on-line competition software to improve and motivate learning , 2012, Proceedings of the 2012 IEEE Global Engineering Education Conference (EDUCON).

[8]  Pm Broadfoot Evaluating authentic assessment: problems and possibilities in new approaches to assessment , 1994 .

[9]  Iván Martínez-Ortiz,et al.  Educational game design for online education , 2008, Comput. Hum. Behav..

[10]  Mary Jo Dondlinger,et al.  Educational Video Game Design: A Review of the Literature , 2007 .

[11]  Mark Warnes,et al.  Designing Mobile Games for Learning: The mGBL Approach , 2009 .

[12]  Julie Ann Bytheway Vocabulary Learning Strategies in Massively Multiplayer Online Role-Playing Games , 2011 .

[13]  Rui Neves Madeira,et al.  Development of a mobile learning framework for an analog electronics course , 2010, IEEE EDUCON 2010 Conference.

[14]  J. Trinder Mobile technologies and systems , 2007 .

[15]  Ljupcho Antovski,et al.  Risk Management Framework That Meets the Implementation Challenges in IT-Centric Micro and Small Companies , 2013, Int. J. Hum. Cap. Inf. Technol. Prof..

[16]  V. Shute,et al.  Stealth Assessment: Measuring and Supporting Learning in Video Games , 2013 .

[17]  Rob Koper,et al.  Authoring game-based adaptive units of learning with IMS Learning Design and , 2007, Int. J. Learn. Technol..

[18]  Ralf Steinmetz,et al.  Learning Analytics and Serious Games: Trends and Considerations , 2014, SeriousGames '14.

[19]  R. Almond,et al.  Focus Article: On the Structure of Educational Assessments , 2003 .

[20]  Juan Enrique Agudo,et al.  Registro de Aprendizaje Móvil en Moodle mediante Servicios Web , 2011, Rev. Iberoam. de Tecnol. del Aprendiz..

[21]  Gwo-Jen Hwang,et al.  Criteria, Strategies and Research Issues of Context-Aware Ubiquitous Learning , 2008, J. Educ. Technol. Soc..

[22]  George M. Chinnery Going to the MALL: Mobile Assisted Language Learning , 2006 .

[23]  Jack Burston,et al.  Mobile-assisted language learning: A selected annotated bibliography of implementation studies 1994–2012 , 2013 .

[24]  Francisco J. García-Peñalvo,et al.  Mobile Personal Learning Applied to a Software Engineering Subject , 2014, IEEE Revista Iberoamericana de Tecnologias del Aprendizaje.

[25]  Y. Engeström,et al.  Learning by expanding: An activity-theoretical approach to developmental research , 2014 .

[26]  Mark Stansfield,et al.  An alternate reality game for language learning: ARGuing for multilingual motivation , 2011, Comput. Educ..

[27]  Miltiadis D. Lytras,et al.  Informal learning in work environments: training with the Social Web in the workplace , 2012, Behav. Inf. Technol..

[28]  Merryl Ford,et al.  Igloo: Mobile learning system to facilitate and support learners and educators , 2009, 2009 2nd International Conference on Adaptive Science & Technology (ICAST).

[29]  M. Taras,et al.  Using Assessment for Learning and Learning from Assessment , 2002 .

[30]  Yi Gao,et al.  The Design and Implementation of an Interactive Mobile Learning System , 2006, Sixth IEEE International Conference on Advanced Learning Technologies (ICALT'06).

[31]  Mike Sharples,et al.  Towards a Theory of Mobile Learning , 2005 .

[32]  Curtis A. Siller,et al.  Emerging Technologies , 2008, 2018 IEEE International Meeting for Future of Electron Devices, Kansai (IMFEDK).

[33]  Jeremy Roschelle,et al.  Keynote paper: Unlocking the learning value of wireless mobile devices , 2003, J. Comput. Assist. Learn..

[34]  R. Waring,et al.  Incidental vocabulary acquisition from reading, reading-while-listening, and listening to stories , 2008 .

[35]  Tzvetomir Ivanov Vassilev An Approach to Teaching Introductory Programming for IT Professionals Using Games , 2015, Int. J. Hum. Cap. Inf. Technol. Prof..

[36]  D. Garrison,et al.  Blended learning: Uncovering its transformative potential in higher education , 2004, Internet High. Educ..

[37]  D. Sluijsmans,et al.  Effective peer assessment processes: Research findings and future directions , 2010 .

[38]  P. Kirschner,et al.  A five-dimensional framework for authentic assessment , 2004 .

[39]  Riccardo Berta,et al.  Assessment in and of Serious Games: An Overview , 2013, Adv. Hum. Comput. Interact..

[40]  Davinia Hernández Leo,et al.  Group-based mobile learning: Do group size and sharing mobile devices matter? , 2015, Comput. Hum. Behav..

[41]  Jean-Charles Marty,et al.  Observation of Collaborative Activities in a Game-Based Learning Platform , 2011, IEEE Transactions on Learning Technologies.

[42]  Lin Lin,et al.  Ethical Considerations for Learning Game, Simulation, and Virtual World Design and Development , 2012 .

[43]  Francisco J. García-Peñalvo,et al.  A case study for measuring Informal Learning in PLEs , 2014, iJET.

[44]  Jaime Sánchez,et al.  Problem solving and collaboration using mobile serious games , 2011, Comput. Educ..

[45]  Stephen Krashen,et al.  The Input Hypothesis: Issues and Implications , 1986 .

[46]  Sanjay Misra,et al.  Providing knowledge recommendations: an approach for informal electronic mentoring , 2014, Interact. Learn. Environ..

[47]  Miroslav Minovic,et al.  Educational Games and IT Professionals: Perspectives from the Field , 2012, Int. J. Hum. Cap. Inf. Technol. Prof..

[48]  Frederik Cornillie,et al.  ReCALL special issue: Digital games for language learning: challenges and opportunities , 2012, ReCALL.

[49]  Jan Herrington,et al.  Authentic Assessment and Multimedia: how university students respond to a model of authentic assessment , 1998 .

[50]  Ireland Forfás Addressing Future Demand for High-Level ICT Skills , 2013 .

[51]  Juho Hamari,et al.  Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification , 2014, 2014 47th Hawaii International Conference on System Sciences.

[52]  Mike Levy,et al.  Language students and their technologies: Charting the evolution 2006–2011 , 2013, ReCALL.

[53]  Baltasar Fernández-Manjón,et al.  Enhancing Adaptive Learning and Assessment in Virtual Learning Environments with Educational Games , 2012 .

[54]  Hugh C. Davis,et al.  Learning Analytics in Mobile and Ubiquitous Learning Environments , 2012, mLearn.

[55]  Francisco J. García-Peñalvo,et al.  User Experience in Institutional Repositories: A Systematic Literature Review , 2018, Int. J. Hum. Cap. Inf. Technol. Prof..

[56]  Anke Berns,et al.  Game-like language learning in 3-D virtual environments , 2013, Comput. Educ..

[57]  Po-Yao Chao,et al.  Augmenting paper-based learning with mobile phones , 2009, Interact. Comput..

[58]  Valerie J. Shute,et al.  Games, Learning, and Assessment , 2012 .