Interacting with Objects in Games Through RFID Technology

Interactive games aimed at educational environments are becoming increasingly important in children s learning. At the same time, technological advances are definitely causing the arrival of new computational paradigms, such as Ubiquitous Computing or Internet of Things. Ubiquitous Computing was defined by Mark Weiser in 1988, which provides the user with advanced and implicit computing, capable of carrying out a set of services of which the user is not aware. Internet of Things is similar to the Ubiquitous Computing para‐ digm and was introduced by Kevin Ashton in 1999 [7]. The scenario is described as a daily life object network where all of the objects are digitalized and interconnected.

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