A Process Model for Crowdsourcing Design: A Case Study in Citizen Science
暂无分享,去创建一个
Jennifer Preece | Kazjon Grace | Mary Lou Maher | Tom Yeh | Carol L. Boston | Abigale Stangle | Carol Boston | M. Maher | J. Preece | Kazjon Grace | Tom Yeh | Abigale Stangle
[1] Dana Chandler,et al. Breaking Monotony with Meaning: Motivation in Crowdsourcing Markets , 2012, ArXiv.
[2] Mary Lou Maher,et al. Scaling Up: From Individual Design to Collaborative Design to Collective Design , 2010, DCC.
[3] M. McLure Wasko,et al. "It is what one does": why people participate and help others in electronic communities of practice , 2000, J. Strateg. Inf. Syst..
[4] Matthew McCullough,et al. Version Control with Git: Powerful Tools and Techniques for Collaborative Software Development , 2009 .
[5] Aaron D. Shaw,et al. Designing incentives for inexpert human raters , 2011, CSCW.
[6] M. Six Silberman,et al. Ethics and tactics of professional crowdwork , 2010, XRDS.
[7] Karim R. Lakhani,et al. Why Hackers Do What They Do: Understanding Motivation and Effort in Free/Open Source Software Projects , 2003 .
[8] Gerhard Fischer,et al. Meta-design , 2004, Commun. ACM.
[9] Greg Walsh,et al. Distributed participatory design , 2011, CHI Extended Abstracts.
[10] Pieter Jan Stappers,et al. Co-creation and the new landscapes of design , 2008 .
[11] Amy Bruckman,et al. Becoming Wikipedian: transformation of participation in a collaborative online encyclopedia , 2005, GROUP.
[12] Arthur A. Stukas,et al. PERSONALITY PROCESSES AND INDIVIDUAL DIFFERENCES Understanding and Assessing the Motivations of Volunteers: A Functional Approach , 2004 .
[13] Vanessa Schneider,et al. The Role of Interests, Abilities, and Motivation in Online Idea Contests , 2011, Wirtschaftsinformatik.
[14] Daren C. Brabham. Moving the crowd at iStockphoto: The composition of the crowd and motivations for participation in a crowdsourcing application , 2008, First Monday.
[15] L. Potts,et al. Experience Design , 2009, SIGDOC 2009.
[16] Mary Lou Maher,et al. The Impact of Tangible User Interfaces on Designers' Spatial Cognition , 2008, Hum. Comput. Interact..
[17] Kevin Crowston,et al. From Conservation to Crowdsourcing: A Typology of Citizen Science , 2011, 2011 44th Hawaii International Conference on System Sciences.
[18] Chrysanthos Dellarocas,et al. Harnessing Crowds: Mapping the Genome of Collective Intelligence , 2009 .
[19] Brian P. Bailey,et al. What do you think?: a case study of benefit, expectation, and interaction in a large online critique community , 2012, CSCW.
[20] Oded Nov,et al. What motivates Wikipedians? , 2007, CACM.
[21] Gerhard Fischer,et al. Meta-design: A Framework for the Future of End-User Development , 2006, End User Development.
[22] Lu Hong,et al. Groups of diverse problem solvers can outperform groups of high-ability problem solvers. , 2004, Proceedings of the National Academy of Sciences of the United States of America.
[23] Scott E. Page,et al. Making the Difference: Applying a Logic of Diversity , 2007 .
[24] Peter C. Wright,et al. Making Sense of Experience , 2005, Funology.
[25] Elizabeth Gerber,et al. Affect and Creative Performance on Crowdsourcing Platforms , 2013, 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction.
[26] Meir M. Lehman. Programs, life cycles, and laws of software evolution , 1980 .
[27] Stewart Brand,et al. How Buildings Learn: What Happens After They're Built , 1997 .
[28] Tony Casson,et al. Open Standards, Open Source Adoption in the Public Sector, and Their Relationship to Microsoft’s Market Dominance , 2006 .
[29] Gerhard Fischer,et al. Meta-design: design for designers , 2000, DIS '00.
[30] Guido Hertel,et al. Motivation of software developers in Open Source projects: an Internet-based survey of contributors to the Linux kernel , 2003 .
[31] Aniket Kittur,et al. An Assessment of Intrinsic and Extrinsic Motivation on Task Performance in Crowdsourcing Markets , 2011, ICWSM.
[32] Michael J. Muller,et al. Participatory design , 1993, CACM.
[33] Mary Lou Maher,et al. Motivating participation in online innovation communities , 2014, Int. J. Web Based Communities.
[34] Michael S. Bernstein,et al. The future of crowd work , 2013, CSCW.
[35] Alcides Velasquez,et al. Motivations to participate in online communities , 2010, CHI.
[36] Mi Jeong Kim,et al. The impact of tangible user interfaces on spatial cognition during collaborative design , 2008 .
[37] B. Joseph Pine,et al. The Experience Economy , 2020, Journal of Orthopaedic Experience & Innovation.
[38] C. Prahalad,et al. Co-creation experiences: The next practice in value creation , 2004 .
[39] Brenda Laurel,et al. Computers as theatre , 1991 .