Over My Hand: Using a Personalized Hand in VR to Improve Object Size Estimation, Body Ownership, and Presence

When estimating the distance or size of an object in the real world, we often use our own body as a metric; this strategy is called body-based scaling. However, object size estimation in a virtual environment presented via a head-mounted display differs from the physical world due to technical limitations such as narrow field of view and low fidelity of the virtual body when compared to one's real body. In this paper, we focus on increasing the fidelity of a participant's body representation in virtual environments with a personalized hand using personalized characteristics and a visually faithful augmented virtuality approach. To investigate the impact of the personalized hand, we compared it against a generic virtual hand and measured effects on virtual body ownership, spatial presence, and object size estimation. Specifically, we asked participants to perform a perceptual matching task that was based on scaling a virtual box on a table in front of them. Our results show that the personalized hand not only increased virtual body ownership and spatial presence, but also supported participants in correctly estimating the size of a virtual object in the proximity of their hand.

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