A violin playing algorithm considering the change of phrase impression

The study focuses on the dynamics of KANSEI information and aims to propose an algorithm of motion planning using KANSEI. Concretely, the violin playing is regarded as the target motion which will be greatly influenced by KANSEI. The study introduces a multi-agent algorithm in which four physical bowing parameters are agents to adapt the impression transition smoothly, while maintaining the relationships between the parameters. We realized the violin performance suitable for the timbre words by introducing the proposed agent algorithm into the bowing machine developed in this research. As a result of the experiments, it was confirmed that there were various playing performances according to a single impression transition.

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