A CBR-Based Game Recommender for Rehabilitation Videogames in Social Networks

Health care can be greatly improved through social activities. Present day technology can help through social networks and free internet games. A system can be built, combining present day technology with recommender systems to ensure supervision for the elderly and disabled. Using the behavior studied on social networking sites a system was created to match games to particular users. Common associations between a user’s personality and a game’s genre were considered in the process and used to create a formula for how appropriate a game suggestion is. We found that the games receiving the best results from the users were those games that trained those certain users’ disabilities not others.

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